Unity鼠标点击地面控制人物移动

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour
{

    static public Player instance;
    NavMeshAgent agent;
    Transform transCurrentEnemy = null;
    Animator anim;

    float distAttack = 2;

    void Awake()
    {
        instance = this;
    }
    void Start()
    {
        agent = GetComponent<NavMeshAgent>();
        anim = GetComponent<Animator>();
    }

    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;
            if (Physics.Raycast(ray, out hit, 1000, 1 << LayerMask.NameToLayer("ground") | 1 << LayerMask.NameToLayer("enemy")))
            {
                if (hit.transform.gameObject.layer == LayerMask.NameToLayer("ground"))
                {
                    agent.SetDestination(hit.point);
                    transCurrentEnemy = null;
                }
                if (hit.transform.gameObject.layer == LayerMask.NameToLayer("enemy"))
                {
                    transCurrentEnemy = hit.transform;
                }
            }
        }

        if(transCurrentEnemy != null)
        {
            agent.SetDestination(transCurrentEnemy.position);
            Vector3 vToEnemy =transCurrentEnemy.position - transform.position;
            if(vToEnemy.sqrMagnitude < distAttack * distAttack)
            {
                anim.SetInteger("state",1);
            }
        }
    }

    public void PlayerAttack()
    {
        if (transCurrentEnemy != null)
        {
            Enemy enemy = transCurrentEnemy.GetComponent<Enemy>();
            if (enemy != null)
                enemy.SubLife(200);
        }
    }
}

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