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原创 对象池二
using UnityEngine;using System.Collections;using System.Collections.Generic;public class Pool : MonoBehaviour { public static Pool instance; public Dictionary pool = new Dictionary();
2017-01-20 15:14:38 230
原创 判断是鼠标拖拽还是点击
using UnityEngine;using System.Collections;using Deduction;public class MouseInput : MonoBehaviour { public static MouseInput instance; void Awake() { instance = this; }
2017-01-17 21:12:11 2749
原创 SteamVR按键的简单操作
using UnityEngine;using System.Collections;public class MyAK : MonoBehaviour { public Transform firePos; public GameObject fire; SteamVR_TrackedObject vrTobj; SteamVR_Controller.D
2017-01-17 19:00:23 12560
原创 警报灯光的闪烁变化
using UnityEngine;using System.Collections;public class AlarmLight : MonoBehaviour { public bool alarmOn = false;//警报灯开关 private float turnSpeed=3f;//光强切换速度 private float highIntensity=2f;//高光强
2017-01-17 18:56:06 936
原创 IK动画+线性渲染
using UnityEngine;using System.Collections;public class EnemyShooting : MonoBehaviour { public bool ikOn = false;//IK动画开关 public LineRenderer lineRenderer; public Light blinkLight; private A
2017-01-17 18:53:28 622
原创 照相机随人物平滑移动
using UnityEngine;using System.Collections;public class CameraMovement : MonoBehaviour { private Transform player; private Vector3 dir; private Vector3 beginPosition; private Vector3 endPositi
2017-01-17 18:49:07 257
原创 NGUI+xml解析
using UnityEngine;using System.Collections;using System.Collections.Generic;public class RankUI : MonoBehaviour { public GameObject enterUI; public GameObject rankPlayerItemPref; publi
2017-01-17 08:46:26 266
原创 对象池
using UnityEngine;using System.Collections;using System.Collections.Generic;public enum ObjectType//两种子弹的枚举{ cubeBullet, sphereBullet,}public class MyPool : MonoBehaviour { //定义单例,方
2017-01-16 22:04:52 233
原创 聚合数据(问答机器人)
using UnityEngine;using System.Collections;using UnityEngine.UI;using UnityEngine.EventSystems;public class GameControlller : MonoBehaviour { private InputField inputField;//输入框 public GameObje
2017-01-16 20:28:51 1470
原创 聚合数据(菜谱大全)
using UnityEngine;using System.Collections;using UnityEngine.UI;public class Dish : MonoBehaviour { //解析菜品图片事件 public ParseImgEventHandle parseImgEvent; //当前菜品信息对象 public MenuData currentDishDa
2017-01-16 20:26:34 1469
原创 www与协程
using UnityEngine;using System.Collections;using System.IO;//引入IO流using UnityEngine.UI;public class FileDemo : MonoBehaviour { private string url = "http://www.unity3d.com/webplayers/Movie/sampl
2017-01-16 20:18:54 251
原创 买卖装备+Sqlite
//框架using UnityEngine;using System.Collections;using Mono.Data.Sqlite;using System.Collections.Generic;public class DatabaseFramework : MonoBehaviour { public static DatabaseFramework instance
2017-01-16 20:15:41 188
原创 数据库Sqlite
using UnityEngine;using System.Collections;using Mono.Data.Sqlite;//引入数据命名空间public class SimpleSqlite : MonoBehaviour { private string databasePath;//数据库路径 private SqliteConnection con;//创建数据库连接
2017-01-16 20:12:09 205
原创 Json
using UnityEngine;using System.Collections;using System.Json;public class SystemjsonDemo : MonoBehaviour { void Start(){ //创建一个json对象--可以理解为一个大括号{} JsonObject tra = new JsonObject (); //创建一
2017-01-16 20:09:54 246
原创 XML
using UnityEngine;using System.Collections;using System.Xml;public class ParseXML : MonoBehaviour { void Start () { //创建XML文档对象 XmlDocument doc = new XmlDocument (); //加载XML文档 doc.Load (A
2017-01-16 20:08:21 164
原创 塔防_Demo
//怪物生成using UnityEngine;using System.Collections;public struct WaveMsg{ //该波次生成的怪物 public GameObject monster; //时间间隔 public float waveInterval; //生成个数 public float count; //生成间隔 public floa
2017-01-16 20:05:11 411 3
原创 CS_Demo
using UnityEngine;using System.Collections;public class Gun : MonoBehaviour { private Animator ani; public AudioClip fireClip;//开火声音 public AudioClip reloadClip;//装子弹声音 public AudioClip readyCl
2017-01-16 19:59:59 475
原创 背包_Demo
using UnityEngine;using System.Collections;public class BagSingleton : MonoBehaviour { //单例 public static BagSingleton instance; //背包 public Transform bag; void Start(){ //当前物体 instance =
2017-01-16 19:56:51 186
原创 盘子接金币
using UnityEngine;using System.Collections;public class Tool : MonoBehaviour { float hor; Vector3 moveDir; public float moveSpeed = 3f; int score = 0; void Update() { hor = Input.GetAxis
2017-01-16 19:50:27 803
原创 摇杆
using UnityEngine;using System.Collections;using UnityEngine.EventSystems;public class JoyController : MonoBehaviour,IDragHandler,IEndDragHandler { //摇杆圆盘半径 public float radius = 75f; //摇杆原始位置
2017-01-16 19:44:59 376
原创 人物血条的变化
using UnityEngine;using System.Collections;using UnityEngine.UI;public class HpMove : MonoBehaviour { private RectTransform rec; private float hp=221;//血量最大值 private float mp=204;//法力最大值 publ
2017-01-16 19:29:50 560
原创 九大行星
using UnityEngine;using System.Collections;public class Star : MonoBehaviour { //是否公转 public bool isAround = false; //自转速度 public float selfSpeed = 3f; //公转速度 public float aroundSpeed = 3f;
2017-01-16 19:23:55 388
原创 打砖块Demo
using UnityEngine;using System.Collections;public class CubeInit : MonoBehaviour { //砖块预设体 public GameObject cubePrefab; //砖墙宽高 public Vector2 W_H = new Vector2(8,8); void Start() { for (
2017-01-16 19:21:04 289
原创 鼠标双击事件
using UnityEngine;using System.Collections;public class DoubleClick : MonoBehaviour { //双击的时间间隔 public float interval = 0.5f; //计时器 private float timer = -1; //是否可以双击 private bool canDoubleC
2017-01-16 19:01:53 272
原创 坦克的移动和旋转
using UnityEngine;using System.Collections;public class Tank : MonoBehaviour { //子弹预设体 public GameObject bullet; //发射点 private Transform firePoint; //移动速度 public float moveSpeed = 3f; //转身速
2017-01-16 18:56:48 832
原创 CD技能冷却
using UnityEngine;using System.Collections;using UnityEngine.UI;//引入UI命名空间public class SkillCD : MonoBehaviour { public float cd=1;//冷却时间 //CD开始 private bool cdBegin = false; private Image img;
2017-01-16 18:46:48 764
Easy Save V3.5.3 存档、读档插件
2024-03-14
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