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原创 对象池二

using UnityEngine;using System.Collections;using System.Collections.Generic;public class Pool : MonoBehaviour { public static Pool instance; public Dictionary pool = new Dictionary();

2017-01-20 15:14:38 230

原创 判断是鼠标拖拽还是点击

using UnityEngine;using System.Collections;using Deduction;public class MouseInput : MonoBehaviour { public static MouseInput instance; void Awake() { instance = this; }

2017-01-17 21:12:11 2749

原创 SteamVR按键的简单操作

using UnityEngine;using System.Collections;public class MyAK : MonoBehaviour { public Transform firePos; public GameObject fire; SteamVR_TrackedObject vrTobj; SteamVR_Controller.D

2017-01-17 19:00:23 12560

原创 警报灯光的闪烁变化

using UnityEngine;using System.Collections;public class AlarmLight : MonoBehaviour { public bool alarmOn = false;//警报灯开关 private float turnSpeed=3f;//光强切换速度 private float highIntensity=2f;//高光强

2017-01-17 18:56:06 936

原创 IK动画+线性渲染

using UnityEngine;using System.Collections;public class EnemyShooting : MonoBehaviour { public bool ikOn = false;//IK动画开关 public LineRenderer lineRenderer; public Light blinkLight; private A

2017-01-17 18:53:28 622

原创 照相机随人物平滑移动

using UnityEngine;using System.Collections;public class CameraMovement : MonoBehaviour { private Transform player; private Vector3 dir; private Vector3 beginPosition; private Vector3 endPositi

2017-01-17 18:49:07 257

原创 NGUI+xml解析

using UnityEngine;using System.Collections;using System.Collections.Generic;public class RankUI : MonoBehaviour { public GameObject enterUI; public GameObject rankPlayerItemPref; publi

2017-01-17 08:46:26 266

原创 对象池

using UnityEngine;using System.Collections;using System.Collections.Generic;public enum ObjectType//两种子弹的枚举{ cubeBullet, sphereBullet,}public class MyPool : MonoBehaviour { //定义单例,方

2017-01-16 22:04:52 233

原创 聚合数据(问答机器人)

using UnityEngine;using System.Collections;using UnityEngine.UI;using UnityEngine.EventSystems;public class GameControlller : MonoBehaviour { private InputField inputField;//输入框 public GameObje

2017-01-16 20:28:51 1470

原创 聚合数据(菜谱大全)

using UnityEngine;using System.Collections;using UnityEngine.UI;public class Dish : MonoBehaviour { //解析菜品图片事件 public ParseImgEventHandle parseImgEvent; //当前菜品信息对象 public MenuData currentDishDa

2017-01-16 20:26:34 1469

原创 www与协程

using UnityEngine;using System.Collections;using System.IO;//引入IO流using UnityEngine.UI;public class FileDemo : MonoBehaviour { private string url = "http://www.unity3d.com/webplayers/Movie/sampl

2017-01-16 20:18:54 251

原创 买卖装备+Sqlite

//框架using UnityEngine;using System.Collections;using Mono.Data.Sqlite;using System.Collections.Generic;public class DatabaseFramework : MonoBehaviour { public static DatabaseFramework instance

2017-01-16 20:15:41 188

原创 数据库Sqlite

using UnityEngine;using System.Collections;using Mono.Data.Sqlite;//引入数据命名空间public class SimpleSqlite : MonoBehaviour { private string databasePath;//数据库路径 private SqliteConnection con;//创建数据库连接

2017-01-16 20:12:09 205

原创 Json

using UnityEngine;using System.Collections;using System.Json;public class SystemjsonDemo : MonoBehaviour { void Start(){ //创建一个json对象--可以理解为一个大括号{} JsonObject tra = new JsonObject (); //创建一

2017-01-16 20:09:54 246

原创 XML

using UnityEngine;using System.Collections;using System.Xml;public class ParseXML : MonoBehaviour { void Start () { //创建XML文档对象 XmlDocument doc = new XmlDocument (); //加载XML文档 doc.Load (A

2017-01-16 20:08:21 164

原创 塔防_Demo

//怪物生成using UnityEngine;using System.Collections;public struct WaveMsg{ //该波次生成的怪物 public GameObject monster; //时间间隔 public float waveInterval; //生成个数 public float count; //生成间隔 public floa

2017-01-16 20:05:11 411 3

原创 CS_Demo

using UnityEngine;using System.Collections;public class Gun : MonoBehaviour { private Animator ani; public AudioClip fireClip;//开火声音 public AudioClip reloadClip;//装子弹声音 public AudioClip readyCl

2017-01-16 19:59:59 475

原创 背包_Demo

using UnityEngine;using System.Collections;public class BagSingleton : MonoBehaviour { //单例 public static BagSingleton instance; //背包 public Transform bag; void Start(){ //当前物体 instance =

2017-01-16 19:56:51 186

原创 盘子接金币

using UnityEngine;using System.Collections;public class Tool : MonoBehaviour { float hor; Vector3 moveDir; public float moveSpeed = 3f; int score = 0; void Update() { hor = Input.GetAxis

2017-01-16 19:50:27 803

原创 摇杆

using UnityEngine;using System.Collections;using UnityEngine.EventSystems;public class JoyController : MonoBehaviour,IDragHandler,IEndDragHandler { //摇杆圆盘半径 public float radius = 75f; //摇杆原始位置

2017-01-16 19:44:59 376

原创 人物血条的变化

using UnityEngine;using System.Collections;using UnityEngine.UI;public class HpMove : MonoBehaviour { private RectTransform rec; private float hp=221;//血量最大值 private float mp=204;//法力最大值 publ

2017-01-16 19:29:50 560

原创 九大行星

using UnityEngine;using System.Collections;public class Star : MonoBehaviour { //是否公转 public bool isAround = false; //自转速度 public float selfSpeed = 3f; //公转速度 public float aroundSpeed = 3f;

2017-01-16 19:23:55 388

原创 打砖块Demo

using UnityEngine;using System.Collections;public class CubeInit : MonoBehaviour { //砖块预设体 public GameObject cubePrefab; //砖墙宽高 public Vector2 W_H = new Vector2(8,8); void Start() { for (

2017-01-16 19:21:04 289

原创 鼠标双击事件

using UnityEngine;using System.Collections;public class DoubleClick : MonoBehaviour { //双击的时间间隔 public float interval = 0.5f; //计时器 private float timer = -1; //是否可以双击 private bool canDoubleC

2017-01-16 19:01:53 272

原创 坦克的移动和旋转

using UnityEngine;using System.Collections;public class Tank : MonoBehaviour { //子弹预设体 public GameObject bullet; //发射点 private Transform firePoint; //移动速度 public float moveSpeed = 3f; //转身速

2017-01-16 18:56:48 832

原创 CD技能冷却

using UnityEngine;using System.Collections;using UnityEngine.UI;//引入UI命名空间public class SkillCD : MonoBehaviour { public float cd=1;//冷却时间 //CD开始 private bool cdBegin = false; private Image img;

2017-01-16 18:46:48 764

Unity 对象池插件 Easy ObjectPool 2.0

Unity 对象池插件 Easy ObjectPool 2.0

2024-09-04

Easy Save V3.5.3 存档、读档插件

包括加密、压缩、在线储存、支持PlayMaker、缓存、CSV电子表格和文件IO 兼容PC, Mac, Linux, Windows Universal, iOS, tvOS, Android, Oculus, Steam, WebGL C#、Unity Visual Scripting、PlayMaker、Bolt

2024-03-14

Unity 生成PDF报告

PDF报告包含图片,表格

2021-12-01

Asset Hunter Pro 1.2.8.unitypackage

一款功能强大的Unity资源清理插件

2021-03-04

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