Vector3 v3 = Camera.main.WorldToScreenPoint(transform.position);
Vector3 mousePos = Input.mousePosition;
mousePos.z = v3.z;
worldPos = Camera.main.ScreenToWorldPoint(mousePos);
unity鼠标位置转换为世界坐标
最新推荐文章于 2024-03-21 16:06:10 发布
Vector3 v3 = Camera.main.WorldToScreenPoint(transform.position);
Vector3 mousePos = Input.mousePosition;
mousePos.z = v3.z;
worldPos = Camera.main.ScreenToWorldPoint(mousePos);