方法一
Vector3 pos= Camera.main.WorldToScreenPoint(transform .position );//将对象坐标换成屏幕坐标
Vector3 mousePos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, pos.z);//让鼠标的屏幕坐标与对象坐标一致
transform.position = Camera.main.ScreenToWorldPoint(mousePos );//将正确的鼠标屏幕坐标换成世界坐标交给物体