using System;
using UnityEngine;
namespace UnitySampleAssets.ImageEffects
{
[RequireComponent (typeof(Camera))]
[AddComponentMenu ("Image Effects/Camera/Tilt Shift (Lens Blur)")]
class TiltShift : PostEffectsBase {
public enum TiltShiftMode
{
TiltShiftMode,
IrisMode,
}
public enum TiltShiftQuality
{
Preview,
Normal,
High,
}
public TiltShiftMode mode = TiltShiftMode.TiltShiftMode;
public TiltShiftQuality quality = TiltShiftQuality.Normal;
[Range(0.0f, 15.0f)]
public float blurArea = 1.0f;
[Ra
using UnityEngine;
namespace UnitySampleAssets.ImageEffects
{
[RequireComponent (typeof(Camera))]
[AddComponentMenu ("Image Effects/Camera/Tilt Shift (Lens Blur)")]
class TiltShift : PostEffectsBase {
public enum TiltShiftMode
{
TiltShiftMode,
IrisMode,
}
public enum TiltShiftQuality
{
Preview,
Normal,
High,
}
public TiltShiftMode mode = TiltShiftMode.TiltShiftMode;
public TiltShiftQuality quality = TiltShiftQuality.Normal;
[Range(0.0f, 15.0f)]
public float blurArea = 1.0f;
[Ra