three.j绘制性能监控

<!DOCTYPE html>
<html>
	<head>
		<meta charset="UTF-8">
		<title>Three框架</title>
		<script src="../js/Three.js"></script>
        <script src="../js//Stats.js"></script>

		<style type="text/css">
			div#canvas-frame {
				border: none;
				cursor: pointer;
				width: 100%;
				height: 600px;
				background-color: #EEEEEE;
			}

		</style>
		<script>
            var renderer;
            var stats;
            function initThree() {
                width = document.getElementById('canvas-frame').clientWidth;
                height = document.getElementById('canvas-frame').clientHeight;
                renderer = new THREE.WebGLRenderer({
                    antialias : true
                });
                renderer.setSize(width, height);
                document.getElementById('canvas-frame').appendChild(renderer.domElement);
                renderer.setClearColorHex(0xFFFFFF, 1.0);

				stats=new Stats();
				stats.domElement.style.position='absolute';
				stats.domElement.style.left='0px';
				stats.domElement.style.top='0px';
				document.getElementById('canvas-frame').appendChild(stats.domElement);
            }

            var camera;
            function initCamera() {
                camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
                camera.position.x = 0;
                camera.position.y = 0;
                camera.position.z = 600;
                camera.up.x = 0;
                camera.up.y = 1;
                camera.up.z = 0;
                camera.lookAt({
                    x : 0,
                    y : 0,
                    z : 0
                });
            }

            var scene;
            function initScene() {
                scene = new THREE.Scene();
            }

            var light;
            function initLight() {
//                light = new THREE.AmbientLight(0xFF0000);
//                light.position.set(100, 100, 200);
//                scene.add(light);
                light = new THREE.PointLight(0x00FF00);
                light.position.set(0, 0,300);
                scene.add(light);
            }

            var cube;
			var mesh;
            function initObject() {
                var geometry = new THREE.CylinderGeometry( 100,150,400);
                var material = new THREE.MeshLambertMaterial( { color:0xFFFFFF} );
                mesh = new THREE.Mesh( geometry,material);
                mesh.position = new THREE.Vector3(0,0,0);
                scene.add(mesh);
            }

            function threeStart() {
                initThree();
                initCamera();
                initScene();
                initLight();
                initObject();
                animation();

            }
            function animation()
            {
                //renderer.clear();
                //camera.position.x =camera.position.x +1;
				mesh.position.x-=1;
                renderer.render(scene, camera);
                requestAnimationFrame(animation);

                stats.update();
            }

		</script>
	</head>

	<body οnlοad="threeStart();">
		<div id="canvas-frame"></div>
	</body>
</html>



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