Unity资源管理器类

//创建一个类,将该类设为静态

public static class StaticGameResources
//把所需资源放入其中,如下:

//标签
    public const string playerTag = "Player";
    public const string spiderTag = "Spider";
    public const string nurseTag = "Nurse";
    public const string dogTag = "Dog";
    public const string posTag = "Pos";

    //水平轴
    public const string horizontal = "Horizontal";
    public const string vertical = "Vertical";

   //路径

   public const string bg = "Sounds/background";
    public const string shot = "Sounds/shot";
    public const string pickUp = "Sounds/pickUp";
    public const string doorOpen = "Sounds/doorOpen";
    public const string alarm = "Sounds/Alarm";
    public const string lose = "Sounds/lose";
    public const string walkSound = "Sounds/landDefault";
    public const string nailSound = "Sounds/Nail";
    public const string reloadPath = "Sounds/AK";
    public const string nurseAttack = "Sounds/zombieattack";
    public const string nurseDeath = "Sounds/zombieDie";
    public const string soldierDeath = "Sounds/SoldierDie";

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