//创建一个类,将该类设为静态
public static class StaticGameResources
//把所需资源放入其中,如下:
//标签
public const string playerTag = "Player";
public const string spiderTag = "Spider";
public const string nurseTag = "Nurse";
public const string dogTag = "Dog";
public const string posTag = "Pos";
//水平轴
public const string horizontal = "Horizontal";
public const string vertical = "Vertical";
//路径
public const string bg = "Sounds/background";
public const string shot = "Sounds/shot";
public const string pickUp = "Sounds/pickUp";
public const string doorOpen = "Sounds/doorOpen";
public const string alarm = "Sounds/Alarm";
public const string lose = "Sounds/lose";
public const string walkSound = "Sounds/landDefault";
public const string nailSound = "Sounds/Nail";
public const string reloadPath = "Sounds/AK";
public const string nurseAttack = "Sounds/zombieattack";
public const string nurseDeath = "Sounds/zombieDie";
public const string soldierDeath = "Sounds/SoldierDie";