//相机旋转
public class MouseLook : MonoBehaviour {
float speed = 10;
Vector3 cameraRotation;
void Update () {
float x = Input.GetAxis("Mouse X");
float y = Input.GetAxis("Mouse Y");
cameraRotation.x -= y * speed;
cameraRotation.y += x * speed;
cameraRotation.x = Mathf.Clamp(cameraRotation.x, -30, 30);
transform.rotation = Quaternion.Euler(cameraRotation.x, cameraRotation.y, 0);
}
}