[unity]自带的录音功能Microphone 在iOS 和 android设置上使用 及 注意事项

  • 获取录音设备, 返回值是设备名
string[] mDevice = Microphone.devices;
  • 开始录音
// 如果 _deviceName = null; 会选默认的录音输入口
// _micSecond 为录音时常,最大不超过3600秒 
//_frequency 采样率一般为44100,一定要大于0
// 返回一个 audioClip
CurAudioSource.clip = Microphone.Start(_deviceName, false, _micSecond, _frequency);
  • 结束录音
// 如果 _deviceName = null; 会选默认的录音输入口
 Microphone.End(_deviceName);
  • 是否正在录音
// 如果 _deviceName = null; 会选默认的录音输入口
Microphone.IsRecording(_deviceName
  • 录音的当前位置
// 如果 _deviceName = null; 会选默认的录音输入口
int position = Microphone.GetPosition(_deviceName);

注意事项:

  1. 使用时需要请求权限,特别是iOS,不然没有提示,就是不能使用,而且需要在player setting里填写权限申请的说明
    在这里插入图片描述

  2. 如果 iOS上 unity 勾选了 perpara iOS for recording 会导致 录音功能失效
    在这里插入图片描述
    完成代码:

 public class MicroPhoneManager : MonoBehaviour
    {
        private const int VOLUME_DATA_LENGTH = 64;
        private const int MIN_RECORD_TIME = 5;
        
        [SerializeField] private int _frequency = 44100;
        [SerializeField] private int _micSecond = 90;

        public int MaxRecordTime => _micSecond;
        public float[] Volume { get; private set; }
        
        private AudioSource _curAudioSource;
        public AudioSource CurAudioSource
        {
            get
            {
                if (_curAudioSource == null)
                {
                    _curAudioSource = gameObject.AddComponent<AudioSource>();
                }

                return _curAudioSource;
            }
        }

        public float RecordAudioTime => AudioLength();
        public bool HasLocalVoice => CurAudioSource.clip != null;
        
        private int _deviceLength;
        private string _deviceName = null;
        private bool _isStartRecording = false;

        #region [public Way]
        
        public void RequestPermission()
        {
           MicrophonePermissionHelper.CheckPermission(GetMicrophoneDevice, OnPermissionRequestDenied);
        }
        
        private void OnPermissionRequestDenied()
        {
            Debug.LogError(DPPermissionType.Microphone, "OnPermissionRequestDenied ");
        }

        public void GetMicrophoneDevice()
        {
            string[] mDevice = Microphone.devices;
            _deviceLength = mDevice.Length;
            if (_deviceLength == 0)
            {
                ShowInfoLog("cant find Microphone");
            }
            else
            {
                for (int i = 0; i < _deviceLength; i++)
                {
                    ShowInfoLog($"find Microphone == {i}  " + mDevice[i]);
                }
            }
        }

        public void StartRecordAudio()
        {
            StartRecord();
        }

        public void StopRecordAudio()
        {
            ShowInfoLog("end record.....");
            if (!Microphone.IsRecording(_deviceName))
            {
                return;
            }
            AudioLength();
            _isStartRecording = false;
            Microphone.End(_deviceName);
            CurAudioSource.Stop();
        }

        public void PlayRecordAudio()
        {
            ShowInfoLog("ready Play Record.....");
            if (Microphone.IsRecording(_deviceName))
            {
                return;
            }

            if (CurAudioSource.clip == null)
            {
                return;
            }
            CurAudioSource.mute = false;
            CurAudioSource.loop = false;
            CurAudioSource.Play();
            string infoLog = "total length: time:" + CurAudioSource.clip.length;
            ShowInfoLog("Play Record.....");
        }
        
        public void StopAudio()
        {
            if (Microphone.IsRecording(_deviceName))
            {
                return;
            }

            if (CurAudioSource.clip == null)
            {
                return;
            }
            CurAudioSource.Stop();
            ShowInfoLog("Stop Record.....");
        }


        public void SaveRecordData(string audioName)
        {
            if (Microphone.IsRecording(_deviceName))
            {
                Microphone.End(_deviceName);
            }

            if (CurAudioSource.clip.length < MIN_RECORD_TIME)
            {
                return;
            }

            using (FileStream fs = CreateEmpty(Application.persistentDataPath + $"/{audioName}.wav"))
            {
                ConvertAndWrite(fs, CurAudioSource.clip);
                WriteHeader(fs, CurAudioSource.clip);
            }
        }

        public void LoadLocalAudio(string audioName, Action onComplete)
        {
            StartCoroutine(LoadAudio(Application.persistentDataPath + $"/{audioName}.wav", onComplete));
        }

        private IEnumerator LoadAudio(string filepath, Action onComplete)
        {
            filepath = "file://" + filepath;
            using (var uwr = UnityWebRequestMultimedia.GetAudioClip(filepath, AudioType.WAV))
            {
                yield return uwr.SendWebRequest();
                if (uwr.isDone && !uwr.isHttpError)
                {
                    AudioClip clip = DownloadHandlerAudioClip.GetContent(uwr);
                    CurAudioSource.clip = clip;
                    string infoLog = $"LoadAudio responseCode, {uwr.responseCode}";
                    ShowInfoLog(infoLog);
                }
                else
                {
                    string infoLog = $"Fail LoadAudio {filepath}, {uwr.error}";
                    ShowInfoLog(infoLog);
                }
                onComplete?.Invoke();
            }
        }

        private void WriteHeader(FileStream stream, AudioClip clip)
        {
            int hz = clip.frequency;
            int channels = clip.channels;
            int samples = clip.samples;

            stream.Seek(0, SeekOrigin.Begin);

            Byte[] riff = System.Text.Encoding.UTF8.GetBytes("RIFF");
            stream.Write(riff, 0, 4);

            Byte[] chunkSize = BitConverter.GetBytes(stream.Length - 8);
            stream.Write(chunkSize, 0, 4);

            Byte[] wave = System.Text.Encoding.UTF8.GetBytes("WAVE");
            stream.Write(wave, 0, 4);

            Byte[] fmt = System.Text.Encoding.UTF8.GetBytes("fmt ");
            stream.Write(fmt, 0, 4);

            Byte[] subChunk1 = BitConverter.GetBytes(16);
            stream.Write(subChunk1, 0, 4);

            UInt16 two = 2;
            UInt16 one = 1;

            Byte[] audioFormat = BitConverter.GetBytes(one);
            stream.Write(audioFormat, 0, 2);

            Byte[] numChannels = BitConverter.GetBytes(channels);
            stream.Write(numChannels, 0, 2);

            Byte[] sampleRate = BitConverter.GetBytes(hz);
            stream.Write(sampleRate, 0, 4);

            Byte[]
                byteRate = BitConverter.GetBytes(hz * channels *
                                                 2); // sampleRate * bytesPerSample*number of channels, here 44100*2*2  
            stream.Write(byteRate, 0, 4);

            UInt16 blockAlign = (ushort) (channels * 2);
            stream.Write(BitConverter.GetBytes(blockAlign), 0, 2);

            UInt16 bps = 16;
            Byte[] bitsPerSample = BitConverter.GetBytes(bps);
            stream.Write(bitsPerSample, 0, 2);

            Byte[] datastring = System.Text.Encoding.UTF8.GetBytes("data");
            stream.Write(datastring, 0, 4);

            Byte[] subChunk2 = BitConverter.GetBytes(samples * channels * 2);
            stream.Write(subChunk2, 0, 4);
            Debug.LogError("stream.Length == " + stream.Length);
        }

        private FileStream CreateEmpty(string filepath)
        {
            FileStream fileStream = new FileStream(filepath, FileMode.Create);
            byte emptyByte = new byte();

            for (int i = 0; i < 44; i++) //preparing the header  
            {
                fileStream.WriteByte(emptyByte);
            }

            return fileStream;
        }

        private void ConvertAndWrite(FileStream fileStream, AudioClip clip)
        {

            float[] samples = new float[clip.samples];

            clip.GetData(samples, 0);

            Int16[] intData = new Int16[samples.Length];

            Byte[] bytesData = new Byte[samples.Length * 2];

            int rescaleFactor = Int16.MaxValue;

            for (int i = 0; i < samples.Length; i++)
            {
                intData[i] = (short) (samples[i] * rescaleFactor);
                Byte[] byteArr = new Byte[2];
                byteArr = BitConverter.GetBytes(intData[i]);
                byteArr.CopyTo(bytesData, i * 2);
            }

            fileStream.Write(bytesData, 0, bytesData.Length);
        }

        public byte[] GetClipData()
        {
            if (CurAudioSource.clip == null)
            {
                return null;
            }

            float[] samples = new float[CurAudioSource.clip.samples];
            CurAudioSource.clip.GetData(samples, 0);

            byte[] outData = new byte[samples.Length * 2];
            int reScaleFactor = Int16.MaxValue;

            for (int i = 0; i < samples.Length; i++)
            {
                short tempShort = (short) (samples[i] * reScaleFactor);
                byte[] tempData = BitConverter.GetBytes(tempShort);

                outData[i * 2] = tempData[0];
                outData[i * 2 + 1] = tempData[1];
            }

            if (outData.Length <= 0)
            {
                ShowInfoLog("get data fail");
                return null;
            }

            return outData;
        }

        #endregion

        private void StartRecord()
        {
            ShowInfoLog("ready start record.....");
            CurAudioSource.Stop();
            CurAudioSource.loop = false;
            CurAudioSource.mute = true;
            CurAudioSource.clip = Microphone.Start(_deviceName, false, _micSecond, _frequency);
            while (!(Microphone.GetPosition(_deviceName) > 0))
            {
            }

            _isStartRecording = true;
            CurAudioSource.Play();
            ShowInfoLog("start record.....");
        }

        private void Update()
        {
            if (_isStartRecording)
            {
                Volume = GetMaxVolume();
            }
            else
            {
                Volume = null;
            }
        }


        private float[] GetMaxVolume()
        {
            if (CurAudioSource.clip == null)
            {
                return null;
            }

            float maxVolume = 0f;
            
            float[] volumeData = new float[VOLUME_DATA_LENGTH];

            int offset;
            offset = Microphone.GetPosition(_deviceName) - VOLUME_DATA_LENGTH + 1;

            if(offset < 0)
            {
                return volumeData;
            }
            
            CurAudioSource.clip.GetData(volumeData, offset);

            return volumeData;
        }

        private float AudioLength()
        {
            int position = Microphone.GetPosition(_deviceName);
            if (position > 0)
            {
                var soundata = new float[CurAudioSource.clip.samples * CurAudioSource.clip.channels];
                CurAudioSource.clip.GetData(soundata, 0);

                var newdata = new float[position * CurAudioSource.clip.channels];
                for (int i = 0; i < newdata.Length; i++)
                {
                    newdata[i] = soundata[i];
                }

                CurAudioSource.clip = AudioClip.Create(CurAudioSource.clip.name, position, CurAudioSource.clip.channels,
                    CurAudioSource.clip.frequency, false);
                CurAudioSource.clip.SetData(newdata, 0);
            }
            return CurAudioSource.clip.length;
        }

        private void ShowInfoLog(string info)
        {
            Debug.Log(info);
        }
    }
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