【小沐学C++】C++实现socket网络通信

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本文详细介绍了C++中如何实现socket网络通信,包括TCP和UDP两种方式。首先,讲解了socket的基础概念和作用,接着分别展示了TCP服务端和客户端的代码实现,以及UDP接收端和发送端的示例。通过这些实例,读者可以理解如何在C++中建立连接、发送和接收数据。最后提到了HTTP通信的基础,并提供了模拟HTTP请求的socket代码。
摘要由CSDN通过智能技术生成

🍺SOCKET网络通信系列文章链接如下:🍺
🎈【小沐学python】(一)Python简介和安装🎈
🎈Python实现socket网络通信🎈
🎈C++实现socket网络通信🎈
🎈Android实现socket网络通信🎈
🎈nodejs实现socket网络通信🎈

《斗诗篇》

陈献章:
窗外竹青青,窗间人独坐。
究竟竹与人,原来无两个。

狄狄:
门外日辣辣,门内清凉凉。
究竟内与外,原来差别大。

戈戈:
桥下杨柳绿,桥上人独立。
究竟柳与人,原来无分别。

诗云:“但愿人长久,千里共婵娟”。
许多年以后,戈戈独坐在终南山一处僻静的茅草屋的门槛上,仰望着满天繁星⭐,回想着那一句“山中方一日,世上已千年”。回想起从前那一个个漆黑静谧的夜🦇,那些模糊的儿时回忆,那些一去不复返的时光,那些熟悉而又陌生的人名。一轮明月又悄悄地挂在天上🌛,时隐时现。银纱般淡淡的光芒洒向广袤的大地,也轻轻地洒在戈戈那总是皱着眉头的脸颊上……

诗云:“危楼高百尺,手可摘星辰”。
曾几何时,戈戈常常在楼顶放一张躺椅,一躺一晚。像往常一样静静地凝视着星海,那整齐排列的北斗星,那十五皎洁的满月🌜,以及远方星星点点的灯光。为什么,有些灯光总是一会开,一会灭呢……

诗云:“竹深树密虫鸣处,时有微凉不是风”。
夏夜的风是令人期待的,徐徐吹来,格外清新。池塘泛起阵阵涟漪,柳枝🌿也轻轻地拂动着,心旷神怡。戈戈的思绪仿佛大雁一般长了翅膀🦆飘向那遥远的月宫……

诗云:“明月别枝惊鹊,清风半夜鸣蝉”。
“有人又叹气了。”狄狄吓了一跳,“妈呀!?”,眼睛离开天上的玉盘朝四周看去,寻找刚才声音的来处。“哦吼!没人?”,附近哪有什么人影👻,只有远处草丛若隐若现的萤火虫飞舞🐛,以及不知哪处水坑传来的阵阵蛙声。狄狄试探地颤颤地轻声问道:“你是谁?”,等了许久也没有回应……

诗云:“风起白苹初日晚,霜雕红叶欲秋分”。
秋分快到了,夜长了,天冷了,心也倦了,狄狄散完步准备回家。“珍重,网络世界熬夜的朋友们☘️。”,又一声,听到这,狄狄愣了一下,看了一眼头顶的圆月,接着朝天上挥了挥手,静静地朝前走去……
在这里插入图片描述

春有百花秋有月 ,夏有凉风冬有雪 ,若无闲事挂心头,便是人间好时节。

1、简介

socket顾名思义就是套接字的意思,用于描述地址和端口,是一个通信链的句柄。应用程序通过socket向网络发出请求或者回应。

socket编程有三种,流式套接字(SOCK_STREAM),数据报套接字(SOCK_DGRAM),原始套接字(SOCK_RAW),前两者较常用。基于TCP的socket编程是流式套接字。

2、TCP方式

  • Server
  1. Initialize Winsock.
  2. Create a socket.
  3. Bind the socket.
  4. Listen on the socket for a client.
  5. Accept a connection from a client.
  6. Receive and send data.
  7. Disconnect.
  • Client
  1. Initialize Winsock.
  2. Create a socket.
  3. Connect to the server.
  4. Send and receive data.
  5. Disconnect.

2.1 服务端

#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#pragma comment(lib, "Ws2_32.lib")

#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"

int __cdecl main(void) 
{
    WSADATA wsaData;
    SOCKET ListenSocket = INVALID_SOCKET,
           ClientSocket = INVALID_SOCKET;
    struct addrinfo *result = NULL,
                    hints;
    char recvbuf[DEFAULT_BUFLEN];
    int iResult, iSendResult;
    int recvbuflen = DEFAULT_BUFLEN;
    

    // Initialize Winsock
    iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
    if (iResult != 0) {
        printf("WSAStartup failed: %d\n", iResult);
        return 1;
    }

    ZeroMemory(&hints, sizeof(hints));
    hints.ai_family = AF_INET;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;
    hints.ai_flags = AI_PASSIVE;

    // Resolve the server address and port
    iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
    if ( iResult != 0 ) {
        printf("getaddrinfo failed: %d\n", iResult);
        WSACleanup();
        return 1;
    }

    // Create a SOCKET for connecting to server
    ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
    if (ListenSocket == INVALID_SOCKET) {
        printf("socket failed: %ld\n", WSAGetLastError());
        freeaddrinfo(result);
        WSACleanup();
        return 1;
    }

    // Setup the TCP listening socket
    iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
    if (iResult == SOCKET_ERROR) {
        printf("bind failed: %d\n", WSAGetLastError());
        freeaddrinfo(result);
        closesocket(ListenSocket);
        WSACleanup();
        return 1;
    }

    freeaddrinfo(result);

    iResult = listen(ListenSocket, SOMAXCONN);
    if (iResult == SOCKET_ERROR) {
        printf("listen failed: %d\n", WSAGetLastError());
        closesocket(ListenSocket);
        WSACleanup();
        return 1;
    }

    // Accept a client socket
    ClientSocket = accept(ListenSocket, NULL, NULL);
    if (ClientSocket == INVALID_SOCKET) {
        printf("accept failed: %d\n", WSAGetLastError());
        closesocket(ListenSocket);
        WSACleanup();
        return 1;
    }

    // No longer need server socket
    closesocket(ListenSocket);

    // Receive until the peer shuts down the connection
    do {

        iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
        if (iResult > 0) {
            printf("Bytes received: %d\n", iResult);

        // Echo the buffer back to the sender
            iSendResult = send( ClientSocket, recvbuf, iResult, 0 );
            if (iSendResult == SOCKET_ERROR) {
                printf("send failed: %d\n", WSAGetLastError());
                closesocket(ClientSocket);
                WSACleanup();
                return 1;
            }
            printf("Bytes sent: %d\n", iSendResult);
        }
        else if (iResult == 0)
            printf("Connection closing...\n");
        else  {
            printf("recv failed: %d\n", WSAGetLastError());
            closesocket(ClientSocket);
            WSACleanup();
            return 1;
        }

    } while (iResult > 0);

    // shutdown the connection since we're done
    iResult = shutdown(ClientSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
        printf("shutdown failed: %d\n", WSAGetLastError());
        closesocket(ClientSocket);
        WSACleanup();
        return 1;
    }

    // cleanup
    closesocket(ClientSocket);
    WSACleanup();

    return 0;
}

2.2 客户端

#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#pragma comment(lib, "Ws2_32.lib")

#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"

int __cdecl main(int argc, char **argv) 
{
    WSADATA wsaData;
    SOCKET ConnectSocket = INVALID_SOCKET;
    struct addrinfo *result = NULL,
                    *ptr = NULL,
                    hints;
    char *sendbuf = "this is a test";
    char recvbuf[DEFAULT_BUFLEN];
    int iResult;
    int recvbuflen = DEFAULT_BUFLEN;
    
    // Validate the parameters
    if (argc != 2) {
        printf("usage: %s server-name\n", argv[0]);
        return 1;
    }

    // Initialize Winsock
    iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
    if (iResult != 0) {
        printf("WSAStartup failed: %d\n", iResult);
        return 1;
    }

    ZeroMemory( &hints, sizeof(hints) );
    hints.ai_family = AF_UNSPEC;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;

    // Resolve the server address and port
    iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
    if ( iResult != 0 ) {
        printf("getaddrinfo failed: %d\n", iResult);
        WSACleanup();
        return 1;
    }

    // Attempt to connect to an address until one succeeds
    for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) {

        // Create a SOCKET for connecting to server
        ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype, 
            ptr->ai_protocol);
        if (ConnectSocket == INVALID_SOCKET) {
            printf("Error at socket(): %ld\n", WSAGetLastError());
            freeaddrinfo(result);
            WSACleanup();
            return 1;
        }

        // Connect to server.
        iResult = connect( ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
        if (iResult == SOCKET_ERROR) {
            closesocket(ConnectSocket);
            ConnectSocket = INVALID_SOCKET;
            continue;
        }
        break;
    }

    freeaddrinfo(result);

    if (ConnectSocket == INVALID_SOCKET) {
        printf("Unable to connect to server!\n");
        WSACleanup();
        return 1;
    }

    // Send an initial buffer
    iResult = send( ConnectSocket, sendbuf, (int)strlen(sendbuf), 0 );
    if (iResult == SOCKET_ERROR) {
        printf("send failed: %d\n", WSAGetLastError());
        closesocket(ConnectSocket);
        WSACleanup();
        return 1;
    }

    printf("Bytes Sent: %ld\n", iResult);

    // shutdown the connection since no more data will be sent
    iResult = shutdown(ConnectSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
        printf("shutdown failed: %d\n", WSAGetLastError());
        closesocket(ConnectSocket);
        WSACleanup();
        return 1;
    }

    // Receive until the peer closes the connection
    do {

        iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
        if ( iResult > 0 )
            printf("Bytes received: %d\n", iResult);
        else if ( iResult == 0 )
            printf("Connection closed\n");
        else
            printf("recv failed: %d\n", WSAGetLastError());

    } while( iResult > 0 );

    // cleanup
    closesocket(ConnectSocket);
    WSACleanup();

    return 0;
}

3、UDP方式

3.1 接收端

#include <stdio.h>
#include "winsock2.h"
#pragma comment(lib, "Ws2_32.lib")

void main() {

  WSADATA wsaData;
  SOCKET RecvSocket;
  sockaddr_in RecvAddr;
  int Port = 27015;
  char RecvBuf[1024];
  int  BufLen = 1024;
  sockaddr_in SenderAddr;
  int SenderAddrSize = sizeof(SenderAddr);

  //-----------------------------------------------
  // Initialize Winsock
  WSAStartup(MAKEWORD(2,2), &wsaData);

  //-----------------------------------------------
  // Create a receiver socket to receive datagrams
  RecvSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);

  //-----------------------------------------------
  // Bind the socket to any address and the specified port.
  RecvAddr.sin_family = AF_INET;
  RecvAddr.sin_port = htons(Port);
  RecvAddr.sin_addr.s_addr = htonl(INADDR_ANY);

  bind(RecvSocket, (SOCKADDR *) &RecvAddr, sizeof(RecvAddr));

  //-----------------------------------------------
  // Call the recvfrom function to receive datagrams
  // on the bound socket.
  printf("Receiving datagrams...\n");
  recvfrom(RecvSocket, 
    RecvBuf, 
    BufLen, 
    0, 
    (SOCKADDR *)&SenderAddr, 
    &SenderAddrSize);

  //-----------------------------------------------
  // Close the socket when finished receiving datagrams
  printf("Finished receiving. Closing socket.\n");
  closesocket(RecvSocket);

  //-----------------------------------------------
  // Clean up and exit.
  printf("Exiting.\n");
  WSACleanup();
  return;
}

3.2 发送端

#include <stdio.h>
#include "winsock2.h"
#pragma comment(lib, "Ws2_32.lib")

void main() {
  
  WSADATA wsaData;
  SOCKET SendSocket;
  sockaddr_in RecvAddr;
  int Port = 27015;
  char SendBuf[1024];
  int BufLen = 1024;

  //---------------------------------------------
  // Initialize Winsock
  WSAStartup(MAKEWORD(2,2), &wsaData);

  //---------------------------------------------
  // Create a socket for sending data
  SendSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);

  //---------------------------------------------
  // Set up the RecvAddr structure with the IP address of
  // the receiver (in this example case "123.456.789.1")
  // and the specified port number.
  RecvAddr.sin_family = AF_INET;
  RecvAddr.sin_port = htons(Port);
  RecvAddr.sin_addr.s_addr = inet_addr("123.456.789.1");

  //---------------------------------------------
  // Send a datagram to the receiver
  printf("Sending a datagram to the receiver...\n");
  sendto(SendSocket, 
    SendBuf, 
    BufLen, 
    0, 
    (SOCKADDR *) &RecvAddr, 
    sizeof(RecvAddr));

  //---------------------------------------------
  // When the application is finished sending, close the socket.
  printf("Finished sending. Closing socket.\n");
  closesocket(SendSocket);

  //---------------------------------------------
  // Clean up and quit.
  printf("Exiting.\n");
  WSACleanup();
  return;
}

4、HTTP方式

无论是Http还是Https都是基于TCP进行传输的,因此使用SOCKET模拟HTTP访问web站点的方式,就是将头部数据拼接成数据包,发送给服务端,然后接收返回再解析就可以了。

这里通过socket访问如下网易新闻api接口网址获取对应数据:

http://data.live.126.net/livechannel/classifylist.json
在这里插入图片描述


#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#pragma comment(lib, "Ws2_32.lib")

#define DEFAULT_BUFLEN 4086
#define DEFAULT_PORT 80
#define DEFAULT_URL "/livechannel/classifylist.json"
#define DEFAULT_DOMAIN "data.live.126.net" 

void get_ip_addr(const char *domain, char *ip_addr)
{
	/*通过域名得到相应的ip地址*/
	struct hostent *host = gethostbyname(domain);
	if (!host)
	{
		ip_addr = NULL;
		return;
	}

	for (int i = 0; host->h_addr_list[i]; i++)
	{
		strcpy(ip_addr, inet_ntoa(*(struct in_addr*) host->h_addr_list[i]));
		break;
	}
}

int __cdecl main(int argc, char **argv)
{
	WSADATA wsaData;
	SOCKET ConnectSocket = INVALID_SOCKET;
	const char *sendbuf = "this is a test";
	char recvbuf[DEFAULT_BUFLEN];
	int iResult;
	int recvbuflen = DEFAULT_BUFLEN;

	// Initialize Winsock
	iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
	if (iResult != 0) {
		printf("WSAStartup failed: %d\n", iResult);
		return 1;
	}

	char szRemoteIPAddr[128];
	get_ip_addr(DEFAULT_DOMAIN, szRemoteIPAddr);

	// Create a SOCKET for connecting to server
	ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
	if (ConnectSocket == INVALID_SOCKET) {
		printf("Error at socket(): %ld\n", WSAGetLastError());
		WSACleanup();
		return 1;
	}

	struct sockaddr_in serverAddr;
	serverAddr.sin_family = AF_INET;
	serverAddr.sin_port = htons(DEFAULT_PORT);
	serverAddr.sin_addr.s_addr = inet_addr(szRemoteIPAddr);

	// Connect to server.
	iResult = connect(ConnectSocket, (struct sockaddr *)&serverAddr, sizeof(serverAddr));
	if (iResult == SOCKET_ERROR) {
		closesocket(ConnectSocket);
		ConnectSocket = INVALID_SOCKET;
		return 1;
	}

	// Send an initial buffer
	std::string head = "GET " DEFAULT_URL " HTTP/1.1\r\n";
	head.append("Host: " DEFAULT_DOMAIN "\r\n");//请求的域名
	head.append("Accept: text/html,application/xhtml+xml,application/xml;q=0.9,image/webp,*/*;q=0.8\r\n");
	head.append("User-Agent: Mozilla/5.0 (Windows NT 6.3; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/37.0.2062.120 Safari/537.36\r\n");
	head.append("Accept-Language: zh-cn,zh;q=0.8,en-us;q=0.5,en;q=0.3\r\n");
	head.append("Accept-Charset: GB2312,utf-8;q=0.7,*;q=0.7");
	head.append("Accept-Encoding: gzip,deflate\r\n");
	head.append("\r\n");//表明请求头结束了

	iResult = send(ConnectSocket, head.c_str(), (int)head.size(), 0);
	if (iResult == SOCKET_ERROR) {
		printf("send failed: %d\n", WSAGetLastError());
		closesocket(ConnectSocket);
		WSACleanup();
		return 1;
	}

	printf("Bytes Sent: %ld\n", iResult);

	// Receive until the peer closes the connection
	do {
		memset(recvbuf, 0, sizeof(recvbuf));
		iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
		if (iResult > 0) {
			printf("Bytes received: %d\n", iResult);
			printf(recvbuf);
		}
		else if (iResult == 0)
			printf("Connection closed\n");
		else
			printf("recv failed: %d\n", WSAGetLastError());

	} while (iResult > 0);

	// cleanup
	closesocket(ConnectSocket);
	WSACleanup();

	return 0;
}

在这里插入图片描述

后续

如果您觉得该方法或代码有一点点用处,可以给作者点个赞,或打赏杯咖啡;╮( ̄▽ ̄)╭
如果您感觉方法或代码不咋地//(ㄒoㄒ)//,就在评论处留言,作者继续改进;o_O???
如果您需要相关功能的代码定制化开发,可以留言私信作者;(✿◡‿◡)
感谢各位大佬童鞋们的支持!( ´ ▽´ )ノ ( ´ ▽´)っ!!!



终日寻春不见春,芒鞋踏破岭头云。归来偶把梅花嗅,春在枝头已十分。

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回答: 在C语言中,使用socket函数可以创建一个套接字描述符。例如,使用g++编译器可以使用以下命令编译一个名为socketTest的程序: g++ -pthread socket.c -o socketTest。\[1\]在使用套接字时,可以使用bind函数将套接字与本地IP地址绑定。bind函数的参数包括套接字描述符、指向本地IP地址的结构体指针和结构长度。\[2\]另外,C语言中还提供了一些用于读写套接字的函数,如read、write、send、recv、sendto、recvfrom、sendmsg和recvmsg。其中,recvmsg和sendmsg函数是最通用的I/O函数,可以替换其他函数。\[3\]这些函数的具体用法可以参考相关的C语言文档和教程。 #### 引用[.reference_title] - *1* *3* [【socket】C语言的Socket网络编程](https://blog.csdn.net/bandaoyu/article/details/83312254)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insert_down28v1,239^v3^insert_chatgpt"}} ] [.reference_item] - *2* [C语言——socket通信详解](https://blog.csdn.net/WU2629409421perfect/article/details/114448461)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^insert_down28v1,239^v3^insert_chatgpt"}} ] [.reference_item] [ .reference_list ]
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