#include <gl/glut.h>
#include <stdio.h>
GLuint listName=1;
void Initial(void)
{
glClearColor(0.0,0.0,0.0,0.0);
glNewList(listName,GL_COMPILE);//创建显示列表
// void glNewList(GLuint list,GLenum mode)和glEndList(void)创建或替换一个显示列表
// GL_COMPILE表示仅仅编译。GL_COMPILE_AND_EXECUTE表示当命令被编译到显示列表时执行
glTranslatef(0.5,-0.5,0.0);
glBegin(GL_POLYGON);
glColor3f(1.0,0.0,0.0);
glVertex2f(1.0,1.0);
glColor3f(0.0,1.0,0.0);
glVertex2f(2.0,2.0);
glColor3f(0.0,0.0,1.0);
glVertex2f(1.5,2.5);
glEnd();
glEndList();
glShadeModel(GL_SMOOTH);
}
void myDisplay(void)
{
GLuint i;
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
for(i=0;i<6;i++)
{
glCallList(listName);//void glCallList(GLuint list)执行一个显示列表
}
glFlush();
}
void myReshape(GLsizei w,GLsizei h)
{
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
glOrtho(-4.0,4.0,-4.0*(GLfloat)h/(GLfloat)w,4.0*(GLfloat)h/(GLfloat)w,-8.0,8.0);
else
glOrtho(-4.0,4.0*(GLfloat)w/(GLfloat)h,-4.0,4.0,-8.0,8.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(-4.0,0.0,-3.0);
}
int main(int argc,char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(100,200);
glutCreateWindow("Display List");
Initial();
glutReshapeFunc(myReshape);
glutDisplayFunc(myDisplay);
glutMainLoop();
return 0;
}
glTranslatef绘制相同六个三角形
最新推荐文章于 2022-06-07 16:41:51 发布