#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QFileDialog>
#include <QDebug>
#include <vtkAutoInit.h>
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle)
#include <vtkSmartPointer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkJPEGReader.h>
#include <vtkImageData.h>
#include <vtkImageLuminance.h>
#include <vtkImageActor.h>
#include <vtkImageThreshold.h>
#include <vtkInteractorStyleImage.h>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void openFileSlot();
private:
vtkSmartPointer<vtkRenderer> pSrcMeanRenderer;
vtkSmartPointer<vtkRenderer> pMeanRenderer;
vtkSmartPointer<vtkRenderer> pSrcMeadianRenderer;
vtkSmartPointer<vtkRenderer> pMeadianRenderer;
vtkSmartPointer<vtkRenderer> pSrcGaussianRenderer;
vtkSmartPointer<vtkRenderer> pGaussianRenderer;
vtkSmartPointer<vtkRenderer> pSrcAnisotropicRenderer;
vtkSmartPointer<vtkRenderer> pAnisotropicRenderer;
vtkSmartPointer<vtkImageActor> pSrcMeanImageActor;
vtkSmartPointer<vtkImageActor> pMeanImageActor;
vtkSmartPointer<vtkImageActor> pSrcMeadianImageActor;
vtkSmartPointer<vtkImageActor> pMeadianmageActor;
vtkSmartPointer<vtkImageActor> pSrcGaussianImageActor;
vtkSmartPointer<vtkImageActor> pGaussianImageActor;
vtkSmartPointer<vtkImageActor> pSrcAnisotropicImageActor;
vtkSmartPointer<vtkImageActor> pAnisotropicImageActor;
vtkSmartPointer<vtkInteractorStyleImage> pImageStyle;
vtkSmartPointer<vtkJPEGReader> pJpegReader;
private:
Ui::MainWindow *ui;
};
#endif // MAINWINDOW_H
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <vtkImageGradient.h>
#include <vtkImageMagnitude.h>
#include <vtkImageShiftScale.h>
#include <vtkImageSobel2D.h>
#include <vtkImageExtractComponents.h>
#include <vtkImageMathematics.h>
#include <vtkImageLuminance.h>
#include <vtkImageCast.h>
#include <vtkImageConvolve.h>
#include <vtkImageHybridMedian2D.h>
#include <vtkImageGaussianSmooth.h>
#include <vtkImageAnisotropicDiffusion2D.h>
#include <vtkImageNoiseSource.h>
#include <vtkImageGaussianSource.h>
#include <vtkImageSinu