做语音听写时,需要将录制的音频存储到字节数组中,然后进行语音听写功能,但AudioClip只能获取float[]类型的数据,下面是解决办法:
public static byte[] ConvertClipToBytes(AudioClip clip)
{
//clip.length;
float[] samples = new float[clip.samples];
clip.GetData(samples, 0);
short[] intData = new short[samples.Length];
//converting in 2 float[] steps to Int16[], //then Int16[] to Byte[]
byte[] bytesData = new byte[samples.Length * 2];
//bytesData array is twice the size of
//dataSource array because a float converted in Int16 is 2 bytes.
int rescaleFactor = 32767; //to convert float to Int16
for (int i = 0; i < samples.Length; i++)
{
intData[i] = (short)(samples[i] * rescaleFactor);
byte[] byteArr = new byte[2];
byteArr = BitConverter.GetBytes(intData[i]);
byteArr.CopyTo(bytesData, i * 2);
}
return bytesData;
}
最后的bytesData就是获取的音频文件的字节数据。