参考链接:https://blog.csdn.net/fang410103/article/details/84974789
这个好像也可以:https://blog.csdn.net/qiguangyaolove/article/details/53130061
public static Bitmap getBitMap(byte[] data, Camera camera, boolean mIsFrontalCamera) {
int width = camera.getParameters().getPreviewSize().width;
int height = camera.getParameters().getPreviewSize().height;
YuvImage yuvImage = new YuvImage(data, camera.getParameters()
.getPreviewFormat(), width, height, null);
ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();
yuvImage.compressToJpeg(new Rect(0, 0, width, height), 80,
byteArrayOutputStream);
byte[] jpegData = byteArrayOutputStream.toByteArray();
// 获取照相后的bitmap
Bitmap tmpBitmap = BitmapFactory.decodeByteArray(jpegData, 0,
jpegData.length);
Matrix matrix = new Matrix();
matrix.reset();
if (mIsFrontalCamera) {
matrix.setRotate(-90);
} else {
matrix.setRotate(90);
}
tmpBitmap = Bitmap.createBitmap(tmpBitmap, 0, 0, tmpBitmap.getWidth(),
tmpBitmap.getHeight(), matrix, true);
tmpBitmap = tmpBitmap.copy(Bitmap.Config.ARGB_8888, true);
int hight = tmpBitmap.getHeight() > tmpBitmap.getWidth() ? tmpBitmap
.getHeight() : tmpBitmap.getWidth();
float scale = hight / 800.0f;
if (scale > 1) {
tmpBitmap = Bitmap.createScaledBitmap(tmpBitmap,
(int) (tmpBitmap.getWidth() / scale),
(int) (tmpBitmap.getHeight() / scale), false);
}
return tmpBitmap;
}
方法二、
private RenderScript rs;
private ScriptIntrinsicYuvToRGB yuvToRgbIntrinsic;
private Type.Builder yuvType, rgbaType;
private Allocation in, out;
rs = RenderScript.create(this);
yuvToRgbIntrinsic = ScriptIntrinsicYuvToRGB.create(rs, Element.U8_4(rs));
@Override
public void onPreviewFrame(byte[] data, Camera camera) {
if (yuvType == null) {
yuvType = new Type.Builder(rs, Element.U8(rs)).setX(data.length);
in = Allocation.createTyped(rs, yuvType.create(), Allocation.USAGE_SCRIPT);
rgbaType = new Type.Builder(rs, Element.RGBA_8888(rs)).setX(640).setY(480);
out = Allocation.createTyped(rs, rgbaType.create(), Allocation.USAGE_SCRIPT);
}
in.copyFrom(data);
yuvToRgbIntrinsic.setInput(in);
yuvToRgbIntrinsic.forEach(out);
gBitmap = Bitmap.createBitmap(640, 480, Bitmap.Config.ARGB_8888);
out.copyTo(gBitmap);
}
最后啊,好习惯,记得bitmap要及时回收哈