C++开发笔记 2020-11-21

1、String To Byte, Byte To String 

	string str = "Hello world";

	//string to byte
	byte* px = (byte*)str.c_str();
	int len = str.length();

	//byte to string
	char* p = new char[sizeof(px)];
	memcpy(p, px, len);
	p[len] = 0;
	string str1(p);
	cout << str1;

2、BytesToInt

int bytesToInt(byte* bytes, int size = 4)
{
	int a;
	switch (size)
	{
	case 1:
	{
		a = bytes[0] & 0xFF;
		break;
	}
	case 2:
	{
		a = bytes[0] & 0xFF;
		a |= ((bytes[1] << 8) & 0xFF00);
		break;
	}
	case 3:
	{
		a = bytes[0] & 0xFF;
		a |= ((bytes[1] << 8) & 0xFF00);
		a |= ((bytes[2] << 16) & 0xFF0000);
		break;
	}
	case 4:
	{
		a = bytes[0] & 0xFF;
		a |= ((bytes[1] << 8) & 0xFF00);
		a |= ((bytes[2] << 16) & 0xFF0000);
		a |= ((bytes[3] << 24) & 0xFF000000);
		break;
	}
	}
	return a;
}

3、ByteArrayToFloat,FloatToByteArray

union FloatType {
	float FloatNum;
	int IntNum;
};
float ByteArrayToFloat(unsigned char * buf, size_t size)
{
	FloatType Number;
	Number.IntNum = 0;
	Number.IntNum = buf[3];
	Number.IntNum = (Number.IntNum << 8) | buf[2];
	Number.IntNum = (Number.IntNum << 8) | buf[1];
	Number.IntNum = (Number.IntNum << 8) | buf[0];
	return Number.FloatNum;
}

unsigned char * FloatToByteArray(float f)
{
	unsigned char * DataBuf = new unsigned char[4];
	FloatType Number;
	Number.FloatNum = f;
	DataBuf[0] = (unsigned char)Number.IntNum;
	DataBuf[1] = (unsigned char)(Number.IntNum >> 8);
	DataBuf[2] = (unsigned char)(Number.IntNum >> 16);
	DataBuf[3] = (unsigned char)(Number.IntNum >> 24);
	return DataBuf;
}

 

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