层级美剧

枚举器
using UnityEngine;
using UnityEditor;
using UnityEditorInternal; 
using System;
using System.Reflection;

[CustomEditor(typeof(GameObjLayerlogic))]
public class GameObjLayerlogicInspector : Editor {

	public override void OnInspectorGUI() 
	{
		GameObjLayerlogic myLogic=target as GameObjLayerlogic;

		Type t = typeof(InternalEditorUtility);  
		PropertyInfo prop = t.GetProperty("sortingLayerNames", BindingFlags.Static | BindingFlags.NonPublic);  
		string[] x=(string[])prop.GetValue(null, null);

		//myLogic.LayerName=
		int          current    = 0;
		if (myLogic.LayerName != null) current = Array.IndexOf(x, myLogic.LayerName);
		if (current    <= -1  ) current = 0;
		int newSortingLayerIndex = EditorGUILayout.Popup("Sorting Layer", current, x);
		myLogic.LayerName=x[newSortingLayerIndex];
		myLogic.sortingOrder = EditorGUILayout.IntField("Number of clones:", myLogic.sortingOrder);
	}
}

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