![](https://img-blog.csdnimg.cn/20201014180756927.png?x-oss-process=image/resize,m_fixed,h_64,w_64)
Unity
kaixindragon
这个作者很懒,什么都没留下…
展开
-
unity 性能优化
Optimizing Graphics Performance优化图形性能Good performance is critical to the success of many games. Below are some simple guidelines for maximizing the speed of your game’s graphical rendering.翻译 2014-12-05 11:16:16 · 712 阅读 · 0 评论 -
编辑器属性学习
1,[CanEditMultipleObjects]using UnityEngine;using UnityEditor;[CanEditMultipleObjects][CustomEditor(typeof(UIRoot))]public class UIRootEditor : Editor{ public override void OnInspectorGUI ()原创 2016-03-09 17:42:23 · 388 阅读 · 0 评论 -
Texture2D 图片的处理
public Texture2D resTexture; Texture2D newTexture=null; Color color; newTexture = new Texture2D(50,50); for(int i=0;i<=50;i++) { for(int j=0;j<=50;j++) { color = resTexture.GetPixel(1转载 2015-06-10 19:35:11 · 1859 阅读 · 0 评论 -
读取音频文件的谱线
源码using UnityEngine;using System.Collections;using System.Collections.Generic;public class LightController : MonoBehaviour { public AudioSource shenYuan; public Renderer light1, light2, light3,原创 2016-01-13 12:02:42 · 578 阅读 · 0 评论 -
层级美剧
枚举器using UnityEngine;using UnityEditor;using UnityEditorInternal; using System;using System.Reflection;[CustomEditor(typeof(GameObjLayerlogic))]public class GameObjLayerlogicInspector : Editor原创 2015-12-21 17:46:20 · 458 阅读 · 0 评论 -
序列化与反序列化
标准流程using UnityEngine;using System.Collections;using System.Xml;using System.Xml.Serialization;using System.IO;using System.Text;using System.Collections.Generic;public class SerializeObject原创 2015-12-12 19:37:10 · 517 阅读 · 0 评论 -
监视面板重写
123转载 2015-10-08 17:17:53 · 454 阅读 · 0 评论 -
学习笔记
String.LastIndexOf (Char)报告指定 Unicode 字符在此实例中的最后一个匹配项的索引位置。Substring 方法 (Int32 a, Int32 b) 从a去到b 不包括b定义一排按钮,勾选框,标签等的开始,GUILayout.BeginHorizontal();定义这行按钮后标签的结束AggGUILayout.B原创 2015-06-23 16:03:19 · 323 阅读 · 0 评论 -
Werther Quest 笔记
Application.targetFrameRate //试图将游戏帧率固定,发布之后才有效,编辑模式下无效原创 2015-06-09 17:16:06 · 569 阅读 · 0 评论 -
编辑sortingLayer
using UnityEngine;using UnityEditor;using System;using System.Reflection; using UnityEditorInternal; public class LuoXiaoLongEditerTool : MonoBehaviour { static void TestLuo() { Serialize转载 2015-05-21 21:24:13 · 806 阅读 · 0 评论 -
切水果
添加 Trail Rendererhttp://game.ceeger.com/Components/class-TrailRenderer.html 这个组件的详细参考飞刀应该跟着手指走。加脚本 RopeCutterusing UnityEngine;using System.Collections;public class RopeCutter : Mo原创 2015-05-12 21:07:27 · 600 阅读 · 0 评论 -
修改Unity C#模板
D:\Program Files (x86)\Unity\Editor\Data\Resources\ScriptTemplates这个是目录81-C# Script-NewBehaviourScript.cs 改这个保存就可以了原创 2015-04-22 19:58:47 · 1505 阅读 · 0 评论 -
GetComponent<T>()详解
MyComponment myCom=gameObject.GetComponent(); MyComponment childCom=gameObject.GetComponentInChildren(); MyComponment[] comS=gameObject.GetComponents(); MyComponment[] comS1=gameObject.GetCom原创 2015-03-31 11:34:18 · 29273 阅读 · 2 评论 -
unity ray bug
if(true==false){ Debug.Log("dds is not null"); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);// make a ray form mainCamera to finger RaycastHit hitInfo; if(Physics.Raycast(ra原创 2014-12-05 18:29:05 · 921 阅读 · 0 评论 -
unity 脚本优化
Performance Optimization性能优化When using JavaScript the most important optimization is to use static typing instead of dynamic typing. Unity uses a technique called type inference to automatical翻译 2014-12-05 10:46:04 · 492 阅读 · 0 评论 -
xml 读取
下面是XML文件 Layer 1 Group 5/Group 4/Group 3/Group 2/Group 1/Layer 1 -33 38 my channel Group 5/Group 4/Group 3/Group 2/Group 1/my channel 44 41.5 my layer Group 5/Group原创 2016-03-29 10:18:54 · 365 阅读 · 0 评论