Unity
kaixindragon
这个作者很懒,什么都没留下…
展开
-
unity 性能优化
Optimizing Graphics Performance 优化图形性能 Good performance is critical to the success of many games. Below are some simple guidelines for maximizing the speed of your game’s graphical rendering.翻译 2014-12-05 11:16:16 · 727 阅读 · 0 评论 -
编辑器属性学习
1,[CanEditMultipleObjects] using UnityEngine; using UnityEditor; [CanEditMultipleObjects] [CustomEditor(typeof(UIRoot))] public class UIRootEditor : Editor { public override void OnInspectorGUI ()原创 2016-03-09 17:42:23 · 404 阅读 · 0 评论 -
Texture2D 图片的处理
public Texture2D resTexture; Texture2D newTexture=null; Color color; newTexture = new Texture2D(50,50); for(int i=0;i<=50;i++) { for(int j=0;j<=50;j++) { color = resTexture.GetPixel(1转载 2015-06-10 19:35:11 · 1870 阅读 · 0 评论 -
读取音频文件的谱线
源码 using UnityEngine; using System.Collections; using System.Collections.Generic; public class LightController : MonoBehaviour { public AudioSource shenYuan; public Renderer light1, light2, light3,原创 2016-01-13 12:02:42 · 588 阅读 · 0 评论 -
层级美剧
枚举器using UnityEngine; using UnityEditor; using UnityEditorInternal; using System; using System.Reflection; [CustomEditor(typeof(GameObjLayerlogic))] public class GameObjLayerlogicInspector : Editor原创 2015-12-21 17:46:20 · 468 阅读 · 0 评论 -
序列化与反序列化
标准流程 using UnityEngine; using System.Collections; using System.Xml; using System.Xml.Serialization; using System.IO; using System.Text; using System.Collections.Generic; public class SerializeObject原创 2015-12-12 19:37:10 · 547 阅读 · 0 评论 -
监视面板重写
123转载 2015-10-08 17:17:53 · 464 阅读 · 0 评论 -
学习笔记
String.LastIndexOf (Char) 报告指定 Unicode 字符在此实例中的最后一个匹配项的索引位置。 Substring 方法 (Int32 a, Int32 b) 从a去到b 不包括b 定义一排按钮,勾选框,标签等的开始, GUILayout.BeginHorizontal(); 定义这行按钮后标签的结束 Agg GUILayout.B原创 2015-06-23 16:03:19 · 333 阅读 · 0 评论 -
Werther Quest 笔记
Application.targetFrameRate //试图将游戏帧率固定,发布之后才有效,编辑模式下无效原创 2015-06-09 17:16:06 · 579 阅读 · 0 评论 -
编辑sortingLayer
using UnityEngine; using UnityEditor; using System; using System.Reflection; using UnityEditorInternal; public class LuoXiaoLongEditerTool : MonoBehaviour { static void TestLuo() { Serialize转载 2015-05-21 21:24:13 · 820 阅读 · 0 评论 -
切水果
添加 Trail Renderer http://game.ceeger.com/Components/class-TrailRenderer.html 这个组件的详细参考 飞刀应该跟着手指走。 加脚本 RopeCutter using UnityEngine; using System.Collections; public class RopeCutter : Mo原创 2015-05-12 21:07:27 · 606 阅读 · 0 评论 -
修改Unity C#模板
D:\Program Files (x86)\Unity\Editor\Data\Resources\ScriptTemplates 这个是目录 81-C# Script-NewBehaviourScript.cs 改这个保存就可以了原创 2015-04-22 19:58:47 · 1513 阅读 · 0 评论 -
GetComponent<T>()详解
MyComponment myCom=gameObject.GetComponent(); MyComponment childCom=gameObject.GetComponentInChildren(); MyComponment[] comS=gameObject.GetComponents(); MyComponment[] comS1=gameObject.GetCom原创 2015-03-31 11:34:18 · 29333 阅读 · 2 评论 -
unity ray bug
if(true==false){ Debug.Log("dds is not null"); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);// make a ray form mainCamera to finger RaycastHit hitInfo; if(Physics.Raycast(ra原创 2014-12-05 18:29:05 · 935 阅读 · 0 评论 -
unity 脚本优化
Performance Optimization 性能优化 When using JavaScript the most important optimization is to use static typing instead of dynamic typing. Unity uses a technique called type inference to automatical翻译 2014-12-05 10:46:04 · 507 阅读 · 0 评论 -
xml 读取
下面是XML文件 Layer 1 Group 5/Group 4/Group 3/Group 2/Group 1/Layer 1 -33 38 my channel Group 5/Group 4/Group 3/Group 2/Group 1/my channel 44 41.5 my layer Group 5/Group原创 2016-03-29 10:18:54 · 370 阅读 · 0 评论