#define WIN32_LEAN_AND_MEAN
#include <windows.h>
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT paintStruct;
HDC hDC;
char string[] = "Hello World!";
switch( message )
{
case WM_CREATE:
return 0;
break;
case WM_CLOSE:
PostQuitMessage(0);
return 0;
break;
case WM_PAINT:
hDC = BeginPaint(hwnd, &paintStruct);
SetTextColor(hDC, COLORREF(0x00ff0000) );
TextOut(hDC, 150,150,string,sizeof(string)-1);
EndPaint(hwnd, &paintStruct);
return 0;
break;
default:
break;
}
return DefWindowProc(hwnd,message,wParam,lParam);
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine,
int nShowCmd)
{
WNDCLASSEX windowClass; //窗口类
HWND hwnd;
MSG msg;
bool done;
windowClass.cbSize = sizeof(WNDCLASSEX);
windowClass.style = CS_HREDRAW | CS_VREDRAW;
windowClass.lpfnWndProc = WndProc;
windowClass.cbClsExtra = 0;
windowClass.cbWndExtra = 0;
windowClass.hInstance = hInstance;
windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
windowClass.hCursor = LoadCursor( NULL, IDC_ARROW);
windowClass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH);
windowClass.lpszMenuName = NULL;
windowClass.lpszClassName = "MyClass";
windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO);
if( !RegisterClassEx(&windowClass) )
return 0;
hwnd = CreateWindowEx(NULL,
"MyClass",
"A Real Windows Application!",
WS_OVERLAPPEDWINDOW |
WS_VISIBLE |
WS_SYSMENU,
100,100,
400,400,
NULL,
NULL,
hInstance,
NULL);
if( !hwnd )
return 0;
done = false;
while( !done )
{
PeekMessage(&msg,hwnd,NULL,NULL,PM_REMOVE);
if( msg.message == WM_QUIT)
{
done = true;
}else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
Sleep(1); //减少cpu的使用
}
}
return msg.wParam;
}