/***************************************/
/* */
/* VTK官网的picker列子使用了观察者模式 */
/* */
/***************************************/
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkPointPicker.h>
#include <vtkSphereSource.h>
#include <vtkGlyph3D.h>
#include <vtkPointData.h>
#include <vtkIdTypeArray.h>
#include <vtkDataSetSurfaceFilter.h>
#include <vtkRendererCollection.h>
#include <vtkProperty.h>
#include <vtkPlanes.h>
#include <vtkObjectFactory.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkPointSource.h>
#include <vtkInteractorStyleTrackballActor.h>
#include <vtkAreaPicker.h>
#include <vtkExtractGeometry.h>
#include <vtkDataSetMapper.h>
#include <vtkUnstructuredGrid.h>
#include <vtkVertexGlyphFilter.h>
#include <vtkIdFilter.h>
// Define interaction style
class InteractorStyle2 : public vtkInteractorStyleTrackballActor
{
public:
static InteractorStyle2* New();
vtkTypeMacro(InteractorStyle2,vtkInteractorStyleTrackballActor);
InteractorStyle2()
{
this->Move = false;
this->PointPicker = vtkSmartPointer<vtkPointPicker>::New();
// Setup ghost glyph
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0,0,0);
this->MovePolyData = vtkSmartPointer<vtkPolyData>::New();
this->MovePolyData->SetPoints(points);
this->MoveGlyphFilter = vtkSmartPointer<vtkVertexGlyphFilter>::New();
#if VTK_MAJOR_VERSION <= 5
this->MoveGlyphFilter->SetInputConnection(
this->MovePolyData->GetProducerPort());
#else
this->MoveGlyphFilter->SetInputData(this->MovePolyData);
#endif
this->MoveGlyphFilter->Update();
this->MoveMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
this->MoveMapper->SetInputConnection(this->MoveGlyphFilter->GetOutputPort());
this->MoveActor = vtkSmartPointer<vtkActor>::New();
this->MoveActor->SetMapper(this->MoveMapper);
this->MoveActor->VisibilityOff();
this->MoveActor->GetProperty()->SetPointSize(10);
this->MoveActor->GetProperty()->SetColor(1,0,0);
}
void OnMouseMove()
{
if(!this->Move)
{
return;
}
vtkInteractorStyleTrackballActor::OnMouseMove();
}
void OnMiddleButtonUp()
{
this->EndPan();
this->Move = false;
this->MoveActor->VisibilityOff();
this->Data->GetPoints()->SetPoint(this->SelectedPoint, this->MoveActor->GetPosition());
this->Data->Modified();
this->GetCurrentRenderer()->Render();
this->GetCurrentRenderer()->GetRenderWindow()->Render();
}
void OnMiddleButtonDown()
{
// Get the selected point
int x = this->Interactor->GetEventPosition()[0];
int y = this->Interactor->GetEventPosition()[1];
this->FindPokedRenderer(x, y);
this->PointPicker->Pick(this->Interactor->GetEventPosition()[0],
this->Interactor->GetEventPosition()[1],
0, // always zero.
this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer());
if(this->PointPicker->GetPointId() >= 0)
{
this->StartPan();
this->MoveActor->VisibilityOn();
this->Move = true;
this->SelectedPoint = this->PointPicker->GetPointId();
std::cout << "Dragging point " << this->SelectedPoint << std::endl;
double p[3];
this->Data->GetPoint(this->SelectedPoint, p);
std::cout << "p: " << p[0] << " " << p[1] << " " << p[2] << std::endl;
this->MoveActor->SetPosition(p);
this->GetCurrentRenderer()->AddActor(this->MoveActor);
this->InteractionProp = this->MoveActor;
}
}
vtkPolyData* Data;
vtkPolyData* GlyphData;
vtkSmartPointer<vtkPolyDataMapper> MoveMapper;
vtkSmartPointer<vtkActor> MoveActor;
vtkSmartPointer<vtkPolyData> MovePolyData;
vtkSmartPointer<vtkVertexGlyphFilter> MoveGlyphFilter;
vtkSmartPointer<vtkPointPicker> PointPicker;
bool Move;
vtkIdType SelectedPoint;
};
vtkStandardNewMacro(InteractorStyle2);
int main (int, char *[])
{
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0,0,0);
points->InsertNextPoint(1,0,0);
points->InsertNextPoint(2,0,0);
vtkSmartPointer<vtkPolyData> input =
vtkSmartPointer<vtkPolyData>::New();
input->SetPoints(points);
vtkSmartPointer<vtkVertexGlyphFilter> glyphFilter =
vtkSmartPointer<vtkVertexGlyphFilter>::New();
#if VTK_MAJOR_VERSION <= 5
glyphFilter->SetInputConnection(input->GetProducerPort());
#else
glyphFilter->SetInputData(input);
#endif
glyphFilter->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(glyphFilter->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetPointSize(10);
// Visualize
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
//renderer->SetBackground(1,1,1); // Background color white
renderWindow->Render();
vtkSmartPointer<InteractorStyle2> style =
vtkSmartPointer<InteractorStyle2>::New();
renderWindowInteractor->SetInteractorStyle( style );
style->Data = input;
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}