void Relod()
{
if (Input.GetKeyDown(KeyCode.R) && reloadTimer <= 0)
{
if (shuju.GetInstance().siYongDanYao < 10&& shuju.GetInstance().danYao!=0)
{
ps = PlayerState.Reload;//切换到换弹夹状态
AudioSource.PlayClipAtPoint(reloadClip, transform.position);//播放换弹夹声音
if (shuju.GetInstance().danYao >= 10) //总数量在 10 发以上
{
shuju.GetInstance().danYao += shuju.GetInstance().siYongDanYao;
shuju.GetInstance().siYongDanYao = 10;//重新换弹夹
shuju.GetInstance().danYao -= 10;
}
else
{
shuju.GetInstance().danYao += shuju.GetInstance().siYongDanYao;
i