#include<osgViewer/Viewer>
#include<osg/Node>
#include<osg/Geode>
#include<osg/Geometry>
#include<osg/Group>
#include<osg/Billboard>
#include<osg/Texture2D>
#include<osg/Image>
#include<osg/PositionAttitudeTransform>
#include<osg/MatrixTransform>
#include<osgDB/ReadFile>
#include<osgDB/WriteFile>
#include<osgUtil/Optimizer>
osg::ref_ptr<osg::Node>createBillboardTree(osg::ref_ptr<osg::Image>image)
{
// 创建四边形
osg::ref_ptr<osg::Geometry>geometry = new osg::Geometry();
// 设置顶点
osg::ref_ptr<osg::Vec3Array>v = new osg::Vec3Array();
v.push_back(osg::Vec3(-0.5f,0.0f,-0.5f));
v.push_back(osg::Vec3(0.5f,0.0f,-0.5f));
v.push_back(osg::Vec3(0.5f,0.0f,0.5f));
v.push_back(osg::Vec3(-0.5f,0.0f,0.5f));
geometry->setVertexArray(v.get());
// 设置法线
osg::ref_ptr<osg::Vec3Array>normal = new osg:: Vec3Array();
normal->push_back(osg::Vec3(1.0f,1.0f,1.0f)^osg::Vec3(0.0f,0.0f,0.0f));
geometry->setNormalArray(normal.get());
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
// 设置纹理坐标
osg::ref_ptr<osg::Vec2Array> vt = new osg::Vec2Array();
vt->push_back(osg::Vec2(0.0f,0.0f));
vt->push_back(osg::Vec2(1.0f,0.0f));
vt->push_back(osg::Vec2(1.0f,1.0f));
vt->push_back(osg::Vec2(0.0f,1.0f));
geometry->setTexCoordArray(vt.get());
// 绘制四边形
geometry->addPrimitiveSet(new osg::DrawArray(osg::PrimitiveSet::QUADS,0,4));
if(image.get())
{
// 状态属性对象
osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet();
// 创建一个Texture2D属性对象
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D();
// 关联image
texture->setImage(image.get());
// 关联Texture2D纹理对象,第三个参数默认为ON
stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::OM);
// 启用混合
stateset->setMode(GL_BLEND,osg::StateAttribute::ON);
// 关闭光照
stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
geometry->setStateSet(stateset.get());
}
// 创建Billboard对象
osg::ref_ptr<osg::Billboard> billboard1 = new osg::Billboard();
// 设置旋转模式为绕视点
billboard->setMode(osg::Billboard::POINT_ROT_EYE);
// 添加Drawable,并设置其位置,默认位置为osg::Vec3(0.0f,0.0f,0.0f)
billboard1->addDrawable(geometry.get(),osg::Vec3(5.0f,0.0f,0.0f));
osg::ref_ptr<osg::Billboard> billboard2 = new osg::Billboard();
// 设置旋转模式为绕轴转,因此还需要设置旋转轴
billboard2->setMode(osg::Billboard::AXIAL_ROT);
// 设置旋转轴
billboard2->setAxis(osg::Vec3(0.0f,0.0f,1.0f));
billboard2->addDrawable(geometry.get(),osg::Vec3(10.0f,0.0f,0.0f));
osg::ref_ptr<osg::Group>billboard = new osg::Group();
billboard->addChild(billboard1.get());
billboard->addChild(billboard2.get());
return billboard.get();
}
int main()
{
osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer();
osg::ref_ptr<osg::Group> root = new osg::Group();
// 读取图像
osg::ref_ptr<osg::Image>image = osgDB::readImageFile("Images/tree0.rgba");
// 缩放,达到合适的大小
osg::ref_ptr<osg::PositionAttitudeTransform>pat = new osg::PositionAttitudeTransform();
pat->setScale(osg::Vec3(5.0f,5.0f,5.0f));
pat->addChild(createBillboardTree(image.get()));
root->addChild(pat.get());
// 获取cow的模型,以进行对比
root->addChild(osgDB::readNodeFile("cow.osg"));
// 优化场景数据
osgUtil::Optimizer optimizer;
optimizer.optimize(root.get());
viewer->setSceneData(root.get());
viewer->realize();
viewer->run();
return 0;
}
Geode代码示例
最新推荐文章于 2024-05-29 09:32:14 发布