加载AssetBundle

加载AssetBundle,使用www类加载

 

详细代码如下:

using UnityEngine;
using System;
using System.Collections;
using System.IO;
/// <summary>
/// 动态加载模型的脚本
/// </summary>
public class LoadModels : MonoBehaviour {


	/******************全部加载******************
	private string BundleURL;

	private string[] _modelName;

	void Start()  
	{  
		_modelName = SingleXmlRead.GetInstance()._ModelName;
		
		BundleURL = "file://" + Application.streamingAssetsPath + "/models/modelsBundles.unity3d"; 
		StartCoroutine(DownloadAssetAndScene());  
	}  
	
	IEnumerator DownloadAssetAndScene()  
	{  
		//下载assetbundle,
		using (WWW asset = new WWW(BundleURL))  
		{  
			yield return asset;  
			AssetBundle bundle = asset.assetBundle; 

	
			foreach(string _name in _modelName)
			{
		
				GameObject _myTransform  ;
				_myTransform = Instantiate(bundle.Load(_name))as GameObject; 
				_myTransform.transform.parent = transform;
				
				_myTransform.SetActive(false);

			}

			SingleFindObj.GetInstance()._modelsSelfRotation.enabled = true;

			bundle.Unload(false);  
			yield return new WaitForSeconds(5);  
		}  	
	}  
	*/


	/******************单个加载******************/
	public AnimationClip _down1,_down2,_up1,_up2;

	private string[] _bundleURL;
	void Start()  
	{

		_bundleURL= SingleXmlRead.GetInstance()._ModelName;


		StartCoroutine(DownloadAssetAndScene()); 
	}
	IEnumerator DownloadAssetAndScene()  
	{  
		//下载assetbundle,
		foreach( string _str in _bundleURL)
		{
			string _path = Application.streamingAssetsPath + "/models/"+ _str + ".unity3d";
			if( !File.Exists(_path))
			{
				continue;
			}

			using (WWW asset = new WWW("file://" + _path))  
			{  


				yield return asset;  
				AssetBundle bundle = asset.assetBundle; 
						

				if(bundle.Contains(_str))
				{
					GameObject _myTransform  ;
					_myTransform = Instantiate(bundle.Load(_str))as GameObject; 

				}
					
				bundle.Unload(false);  
			
			}
		
		}
		SingleFindObj.GetInstance()._autoCtrl.enabled = true;

		Destroy(GetComponent<LoadModels>());

	}

}


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