电路图
![](https://img-blog.csdnimg.cn/20201112105344891.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L2xpbmdkb25nMjQ=,size_16,color_FFFFFF,t_70)
综合实验
功能:按数字键 1~9,按下回车开始转动,上下键配合表示正反转,按下上键表示正转,下键表示反转;左键固定正转 90 度,右键固定反转 90;Esc 键终止转动。中断服务函数中每隔1ms扫描一次按键,每间隔2ms将节拍码送入P1口(beats不为0的情况下);主函数中调用KeyDriver。调用关系如图:
![](https://img-blog.csdnimg.cn/20201112124539219.png?x-oss-process=image/watermark,type_ZmFuZ3poZW5naGVpdGk,shadow_10,text_aHR0cHM6Ly9ibG9nLmNzZG4ubmV0L2xpbmdkb25nMjQ=,size_16,color_FFFFFF,t_70)
代码:
#include <reg52.h>
sbit KEY_IN_1 = P2^4;
sbit KEY_IN_2 = P2^5;
sbit KEY_IN_3 = P2^6;
sbit KEY_IN_4 = P2^7;
sbit KEY_OUT_1 = P2^3;
sbit KEY_OUT_2 = P2^2;
sbit KEY_OUT_3 = P2^1;
sbit KEY_OUT_4 = P2^0;
unsigned char code KeyCodeMap[4][4] = { //矩阵按键编号到标准键盘键码的映射表
{ 0x31, 0x32, 0x33, 0x26 }, //数字键 1、数字键 2、数字键 3、向上键
{ 0x34, 0x35, 0x36, 0x25 }, //数字键 4、数字键 5、数字键 6、向左键
{ 0x37, 0x38, 0x39, 0x28 }, //数字键 7、数字键 8、数字键 9、向下键
{ 0x30, 0x1B, 0x0D, 0x27 } //数字键 0、ESC 键、 回车键、 向右键
};
unsigned char KeySta[4][4] = { //全部矩阵按键的当前状态
{1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}
};
signed long beats = 0; //电机转动总拍数
unsigned char THR0,TLR0;
void KeyDriver();
void ConfigTimer(unsigned long ms);
void main()
{
EA = 1; //使能总中断
ConfigTimer(1); //计算定时1ms,需要赋的初值,存在在 THR0,TLR0中
TMOD = TMOD & 0xF0;
TMOD = TMOD | 0x01; //设置定时器模式1 ,不影响高四位
TH0 = THR0; //定时器赋初值
TL0 = TLR0;
ET0= 1; //使能T0中断
TR0 = 1; //启动定时器T0
while(1)
{
KeyDriver();
}
}
void ConfigTimer(unsigned long ms)
{
unsigned long temp;
temp = 65536 - ms*11059200/1000/12; //ms最大定时71ms
THR0 = (unsigned char)(temp>>8); //取计数值高八位 ,计数值不会超过65535,最多占用16位。
TLR0 = (char)temp; //取计数值低八位
}
void StartMotor(signed long angle)
{
EA = 0;
beats = (angle*4076)/360; //电机转一圈需要4076拍
EA = 1;
}
void StopMotor()
{
EA = 0;
beats = 0;
EA = 1;
}
void KeyAction(unsigned char keycode)
{
static unsigned long addend = 0;
static bit dir = 0; //电机转动方向标志,0为正转,1为反转
if((keycode>=0x30)&&(keycode<=0x39)) //输入的是数字
{
addend = (addend*10)+(keycode-0x30); //将原有数字顶上去
}
else if(keycode == 0x26) //上键,正转
{
dir = 0;
}
else if(keycode == 0x28) //下键,反转
{
dir = 1;
}
else if(keycode == 0x25) //左键,正转90度
{
StartMotor(90);
}
else if(keycode == 0x27) //右键,反转90度
{
StartMotor(-90);
}
else if(keycode == 0x0D) //回车键,电机转动
{
if(dir) //反转
{
StartMotor(-addend*360);
addend = 0;
}
else //正转
{
StartMotor(addend*360);
addend = 0;
}
}
else if(keycode == 0x1B) //esc键,清零
{
addend = 0;
StopMotor();
}
}
void KeyDriver()
{
unsigned char i,j;
static unsigned char backup[4][4]={ //一定定义成静态,否则bug
{1,1,1,1}, {1,1,1,1},{1,1,1,1},{1,1,1,1}
};
for(i=0;i<4;i++)
{
for(j=0;j<4;j++)
{
if(KeySta[i][j]!=backup[i][j]) //当前按键状态和之前按键状态不一致,证明按键已经按下或者抬起
{
if(KeySta[i][j]==0) //如果当前按键状态为0,说明按键按下;在此我们只对按键按下动作响应
{
KeyAction(KeyCodeMap[i][j]); //将对应的按键转换成标准键盘码传入KeyAction中,根据传入的键盘码执行相应动作
}
backup[i][j]=KeySta[i][j]; //保存当前按键状态
}
}
}
}
void KeyScan()
{
static unsigned char keyout = 0;
unsigned char i;
static unsigned char keybuf[4][4]={
{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff},{0xff,0xff,0xff,0xff}
};
keybuf[keyout][0] = (keybuf[keyout][0]<<1)| KEY_IN_1;
keybuf[keyout][1] = (keybuf[keyout][1]<<1)| KEY_IN_2;
keybuf[keyout][2] = (keybuf[keyout][2]<<1)| KEY_IN_3;
keybuf[keyout][3] = (keybuf[keyout][3]<<1)| KEY_IN_4;
for(i=0;i<=3;i++)
{
if((keybuf[keyout][i]&0x0f)==0x00)
{
KeySta[keyout][i]=0;
}
else if((keybuf[keyout][i]&0x0f)==0x0f)
{
KeySta[keyout][i]=1;
}
else
{}
}
keyout++;
if(keyout>=4)
{keyout=0;}
switch(keyout) //扫描下一行
{
case 0: KEY_OUT_4=1;KEY_OUT_1=0;break;
case 1: KEY_OUT_1=1;KEY_OUT_2=0;break;
case 2: KEY_OUT_2=1;KEY_OUT_3=0;break;
case 3: KEY_OUT_3=1;KEY_OUT_4=0;break;
default:break;
}
}
void TurnMotor() //电机转动函数,在中断中进行,2ms执行一次
{
unsigned char code BeatCode[8] = { //步进电机节拍对应的 IO 控制代码
0xE, 0xC, 0xD, 0x9, 0xB, 0x3, 0x7, 0x6
};
static signed char index=0; //节拍角标,必须定义成signed类型
unsigned char temp;
if(beats != 0) //全局变量beats不为0,则转动
{
if(beats > 0) //正转
{
beats--;
index++;
if(index>=8)
{index=0;}
}
else //反转
{
beats++;
index--;
if(index<=-1)
{index=7;}
}
temp = P1;
temp = temp&0xf0;
temp = temp|BeatCode[index];
P1 = temp;
}
else
{
P1 = P1 & 0x0f;
}
}
void InterruptTimer0() interrupt 1
{
static bit div=0;
TH0=THR0;
TL0=TLR0;
KeyScan();
div = ~div;
if(div)
{
TurnMotor();
}
}