源码地址:http://download.csdn.net/detail/liu_liu213/4027067
/************************************************************************/
/*
多背景循环动画的背景循环原理与前面讲的背景训话原理相同,不过由于不同
背景在远近层次上机实际视觉移动速度上并不相同,因此在贴图时需要决定不同
背景贴图的先后顺序及滚动速度
*/
/************************************************************************//
#include "stdafx.h"
//全局变量声明
HINSTANCE hInst;
HBITMAP dra,bg[3];//bg[3]表示3组背景
HDC hdc,mdc,bufdc;
HWND hWnd;
DWORD tPre,tNow;
int x0=0,x1=0,x2=0,num=0;
//全局函数
void MyPaint(HDC);
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void MyPaint(HDC hdc);
//****程序入口**************************************
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
MSG msg;
MyRegisterClass(hInstance);
//运行初始化函数
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
//游戏循环
PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
while (msg.message != WM_QUIT)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
tNow = GetTickCount();
if (tNow-tPre >= 100)
{
MyPaint(hdc);
}
}
}
return msg.wParam;
}
//****定义及注册窗口类别函数*************************
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = (WNDPROC)WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = NULL;
wcex.hCursor = NULL;
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = "canvas"; //类别名称
wcex.hIconSm = NULL;
return RegisterClassEx(&wcex);
}
//****初始化*************************************
// 加载位图并设定各对象初始值
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
char filename[20] = "";
HBITMAP bmp;
hInst = hInstance;
hWnd = CreateWindow("canvas", "绘图窗口" , WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
MoveWindow(hWnd,10,10,600,450,true);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
hdc = GetDC(hWnd);
mdc = CreateCompatibleDC(hdc);
bufdc = CreateCompatibleDC(hdc);
bmp = CreateCompatibleBitmap(hdc,640,480);
SelectObject(mdc,bmp);
bg[0] = (HBITMAP)LoadImage(NULL,"bg0.bmp",IMAGE_BITMAP,640,480,LR_LOADFROMFILE);
bg[1] = (HBITMAP)LoadImage(NULL,"bg1.bmp",IMAGE_BITMAP,640,600,LR_LOADFROMFILE);
bg[2] = (HBITMAP)LoadImage(NULL,"bg2.bmp",IMAGE_BITMAP,640,600,LR_LOADFROMFILE);
dra = (HBITMAP)LoadImage(NULL,"dra.bmp",IMAGE_BITMAP,760,198,LR_LOADFROMFILE);
MyPaint(hdc);
return TRUE;
}
/************************************************************************/
/*
1.按照各背景远近顺序进行循环背景贴图
2.进行前景恐龙图的透明贴图
3.重设各背景图的切割宽度与跑动恐龙图的图号
*/
/************************************************************************/
void MyPaint(HDC hdc)
{
//贴上天空图
SelectObject(bufdc,bg[0]);
BitBlt(mdc,0,0,x0,300,bufdc,640-x0,0,SRCCOPY);
BitBlt(mdc,x0,0,640-x0,300,bufdc,0,0,SRCCOPY);
//贴上草地图
BitBlt(mdc,0,300,x2,180,bufdc,640-x2,300,SRCCOPY);
BitBlt(mdc,x2,300,640-x2,180,bufdc,0,300,SRCCOPY);
//贴上山峦图并透明
SelectObject(bufdc,bg[1]);
BitBlt(mdc,0,0,x1,300,bufdc,640-x1,300,SRCAND);
BitBlt(mdc,x1,0,640-x1,300,bufdc,0,300,SRCAND);
BitBlt(mdc,0,0,x1,300,bufdc,640-x1,0,SRCPAINT);
BitBlt(mdc,x1,0,640-x1,300,bufdc,0,0,SRCPAINT);
//贴上房屋图并透明
SelectObject(bufdc,bg[2]);
BitBlt(mdc,0,250,x2,300,bufdc,640-x2,300,SRCAND);
BitBlt(mdc,x2,250,640-x2,300,bufdc,0,300,SRCAND);
BitBlt(mdc,0,250,x2,300,bufdc,640-x2,0,SRCPAINT);
BitBlt(mdc,x2,250,640-x2,300,bufdc,0,0,SRCPAINT);
//贴上恐龙图并透明
SelectObject(bufdc,dra);
BitBlt(mdc,250,350,95,99,bufdc,num*95,99,SRCAND);
BitBlt(mdc,250,350,95,99,bufdc,num*95,0,SRCPAINT);
BitBlt(hdc,0,0,640,480,mdc,0,0,SRCCOPY);
tPre = GetTickCount();
x0 += 5; //重设天空切割宽度
if(x0==640)
x0 = 0;
x1 += 8; //重设山峦背景切割宽度
if(x1==640)
x1 = 0;
x2 += 16; //重设草地及房屋背景切割宽度
if(x2==640)
x2 = 0;
num++; //重设跑动图号
if(num == 8)
num = 0;
}
//****回调函数***********************************
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
//PAINTSTRUCT ps;
//HDC hdc;
switch (message)
{
//case WM_PAINT:
// hdc = BeginPaint(hWnd, &ps);
// EndPaint(hWnd, &ps);
// break;
case WM_DESTROY:
DeleteDC(mdc);
DeleteDC(bufdc);
DeleteObject(bg[0]);
DeleteObject(bg[1]);
DeleteObject(bg[2]);
DeleteObject(dra);
ReleaseDC(hWnd,hdc);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}