GLuint vertexShader = LoadShader ( GL_VERTEX_SHADER, vShaderStr ); GLuint LoadShader ( GLenum type, const char *shaderSrc ){
GLuint shader; GLint compiled; // Create the shader object shader = glCreateShader ( type );//指定类型的的新着色器对象 //type = GL_VERT
GLuint vertexShader = LoadShader ( GL_VERTEX_SHADER, vShaderStr ); GLuint LoadShader ( GLenum type, const char *shaderSrc ){
GLuint shader; GLint compiled; // Create the shader object shader = glCreateShader ( type );//指定类型的的新着色器对象 //type = GL_VERT