声音框架。

using System;------------------声音框架-----------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class SoundManage : MonoBehaviour
{
    //单例
    public static SoundManage Instance;
    //音乐播放器组件
    private AudioSource _audioSource;
    //音乐文件位置
    public string ResourcesMusicDir="Audio";
    private void Awake()
    {
        Instance = this;
        //场景加载时不销毁
        DontDestroyOnLoad(gameObject);
        _audioSource = GetComponent<AudioSource>();
        //初始设置
        _audioSource.loop = true;
        _audioSource.playOnAwake = false;
    }
 
    private void Start()
    {
        
    }
 
    /// <summary>
    /// 播放音乐
    /// </summary>
    /// <param name="musicName"></param>
    public void PlayBgm(string musicName)
    {
        string path = ResourcesMusicDir + "/" + musicName;
        _audioSource.clip= Resources.Load<AudioClip>(path);
        _audioSource.Play();
    }
    /// <summary>
    /// 停止播放
    /// </summary>
    public void StopBgm()
    {
        _audioSource.clip = null;
        _audioSource.Stop();
 
    }
    /// <summary>
    /// 是否静音
    /// </summary>
    public bool Mute
    {
        get => _audioSource.mute;
        set => _audioSource.mute = value;
    }
 
    /// <summary>
    /// 播放音效
    /// </summary>
    /// <param name="audioName"></param>
    /// <param name="playPoint"></param>
    public void PlayAudio(string audioName,Vector2 playPoint)
    {
        string path = ResourcesMusicDir + "/" + audioName;
        //指定播放路径
        AudioClip ac= Resources.Load<AudioClip>(path);
        AudioSource.PlayClipAtPoint(ac,playPoint);
    }
    //1调节增加音量2实现控制音量开关的功能
    /// <summary>
    /// 调节音量
    /// </summary>
    /// <param name="num"></param>
    public void PlayVolume(float num)
    {
        _audioSource.volume = num;
    }
}

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