1.首先在 gameobject 里面添加 Audio Source 组件
2.在代码中 声明 音乐
public AudioClip[] music;
并且将音乐拉入 music 中,先要设置个数
3.在代码中获得组件
audio = gameObject.GetComponent<AudioSource>();
4.设定播放的那个音乐
audio.clip = music[0];
audio.loop = true;
audio.Play();
public AudioClip[] music;
private AudioSource audio;
void Start()
{
//AudioClip clip = Resources.Load<AudioClip>("Sounds/" + name);
audio = gameObject.GetComponent<AudioSource>();
audio.clip = music[0];
audio.loop = true;
audio.Play();
audio.volume = 0.2f;
}