Actor Critic算法源码分析
Actor-Critic算法主要是为了解决Policy Gradient算法中仅能在一个回合完成之后才能更新参数。简单的说是在玩游戏结束了之后,才能对参数进行更新。Policy Gradient算法从一个游戏的整体回合来看,加大好动作的权重,减小不好动作的权重。下面贴出两种算法对应的代码参考;
Policy Gradient
import numpy as np
import tensorflow as tf
# reproducible
np.random.seed(1)
tf.set_random_seed(1)
class PolicyGradient:
def __init__(
self,
n_actions,
n_features,
learning_rate=0.01,
reward_decay=0.95,
output_graph=False,
):
self.n_actions = n_actions
self.n_features = n_features
self.lr = learning_rate
self.gamma = reward_decay
self.ep_obs, self.ep_as, self.ep_rs = [], [], []
self._build_net()
self.sess = tf.Session()
if output_graph:
# $ tensorboard --logdir=logs
# http://0.0.0.0:6006/
# tf.train.SummaryWriter soon be deprecated, use following
tf.summary.FileWriter("logs/", self.sess.graph)
self.sess.run(tf.global_variables_initializer())
def _build_net(self):
with tf.name_scope('inputs'):
self.tf_obs = tf.placeholder(tf.float32, [None, self.n_features], name="observations")
self.tf_acts = tf.placeholder(tf.int32, [None, ], name="actions_num")
self.tf_vt = tf.placeholder(tf.float32, [None, ], name="actions_value")
# fc1 主要包含两个全连接层,输入的是图像特征,也就是状态值
layer = tf.layers.dense(
inputs=self.tf_obs, # 输入的状态 n_state*n_features
units=10,
activation=tf.nn.tanh, # tanh activation
kernel_initializer=tf.random_normal_initializer(mean=0, stddev=0.3),
bias_initializer=tf.constant_initializer(0.1),
name='fc1'
)
# fc2
all_act = tf.layers.dense(
inputs=layer,
units=self.n_actions, #输出层的个数是对应动作的个数 n_state*n_action
activation=None,
kernel_initializer=tf.random_normal_initializer(mean=0, stddev=0.3),
bias_initializer=tf.constant_initializer(0.1),
name='fc2'
)
self.all_act_prob = tf.nn.softmax(all_act, name='act_prob') # use softmax to convert to probability
with tf.name_scope('loss'):
# tf.log(self.all_act_prob) 大小为 n_state*n_action,
# self.tf_acts 表示该回合中采取的一系列的动作,这些动作使用动作的索引进行标识
# tf.log(self.all_act_prob)*tf.one_hot(self.tf_acts, self.n_actions)表示
# 将动作tf_acts对应的概率值选择出来
neg_log_prob = tf.reduce_sum(-tf.log(self.all_act_prob)*tf.one_hot(self.tf_acts, self.n_actions), axis=1)
# tf_vt 每个状态的状态值 n_state,也可以认为是鼓励值
loss = tf.reduce_mean(neg_log_prob * self.tf_vt) # reward guided loss
with tf.name_scope('train'):
self.train_op = tf.train.AdamOptimizer(self.lr).minimize(loss)
def choose_action(self, observation):# 这是在选择动作的时候不是greed模式,而是使用输出的每个动作对应的概率值选择动作
prob_weights = self.sess.run(self.all_act_prob, feed_dict={self.tf_obs: observation[np.newaxis, :]})
action = np.random.choice(range(prob_weights.shape[1]), p=prob_weights.ravel()) # select action w.r.t the actions prob
return action
def store_transition(self, s, a, r):
self.ep_obs.append(s) # 状态
self.ep_as.append(a) # 当前保存状态下使用的动作
self.ep_rs.append(r) #计算得到的奖励
def learn(self):
# discount and normalize episode reward
discounted_ep_rs_norm = self._discount_and_norm_rewards()
# train on episode
self.sess.run(self.train_op, feed_dict={
self.tf_obs: np.vstack(self.ep_obs), # shape=[None, n_obs] 环境
self.tf_acts: np.array(self.ep_as), # shape=[None, ] 动作
self.tf_vt: discounted_ep_rs_norm, # shape=[None, ] 打折扣的奖励
})
self.ep_obs, self.ep_as, self.ep_rs = [], [], [] # 表示当前回合参数已经更新完毕
return discounted_ep_rs_norm
def _discount_and_norm_rewards(self):
# 打折扣的未来奖励的目的是:为了减小无模型算法中导致的偏差
discounted_ep_rs = np.zeros_like(self.ep_rs)
running_add = 0
for t in reversed(range(0, len(self.ep_rs))):# 这里使用倒叙计算每个状态下打折扣的未来奖励
running_add = running_add * self.gamma + self.ep_rs[t]
discounted_ep_rs[t] = running_add
# normalize episode rewards
discounted_ep_rs -= np.mean(discounted_ep_rs)
discounted_ep_rs /= np.std(discounted_ep_rs)
return discounted_ep_rs
"""
Actor-Critic using TD-error as the Advantage, Reinforcement Learning.
The cart pole example. Policy is oscillated.
View more on my tutorial page: https://morvanzhou.github.io/tutorials/
Using:
tensorflow 1.0
gym 0.8.0
"""
import numpy as np
import tensorflow as tf
import gym
np.random.seed(2)
tf.set_random_seed(2) # reproducible
# Superparameters
OUTPUT_GRAPH = False
MAX_EPISODE = 3000
DISPLAY_REWARD_THRESHOLD = 200 # renders environment if total episode reward is greater then this threshold
MAX_EP_STEPS = 1000 # maximum time step in one episode
RENDER = False # rendering wastes time
GAMMA = 0.9 # reward discount in TD error
LR_A = 0.001 # learning rate for actor
LR_C = 0.01 # learning rate for critic
env = gym.make('CartPole-v0')
env.seed(1) # reproducible
env = env.unwrapped
N_F = env.observation_space.shape[0]
N_A = env.action_space.n
class Actor(object):
def __init__(self, sess, n_features, n_actions, lr=0.001):
self.sess = sess
#这里稍微注意:因为AC框架可以使用单步更新,所以s的大小为1*n_features
self.s = tf.placeholder(tf.float32, [1, n_features], "state") # 1*n_features
self.a = tf.placeholder(tf.int32, None, "act") #
self.td_error = tf.placeholder(tf.float32, None, "td_error") # TD_error
with tf.variable_scope('Actor'):
l1 = tf.layers.dense(
inputs=self.s,
units=20, # number of hidden units
activation=tf.nn.relu,
kernel_initializer=tf.random_normal_initializer(0., .1), # weights
bias_nextinitializer=tf.constant_initializer(0.1), # biases
name='l1'
)
self.acts_nextprob = tf.layers.dense(
inputs=l1,
units=n_actions, # output units
activation=tf.nn.softmax, # get action probabilities
kernel_initializer=tf.random_normal_initializer(0., .1), # weights
bias_nextinitializer=tf.constant_initializer(0.1), # biases
name='acts_nextprob'
)
with tf.variable_scope('exp_v'):
log_prob = tf.log(self.acts_nextprob[0, self.a])
self.exp_v = tf.reduce_mean(log_prob * self.td_error) # advantage (TD_error) guided loss
with tf.variable_scope('train'):
self.train_op = tf.train.AdamOptimizer(lr).minimize(-self.exp_v) # minimize(-exp_v) = maximize(exp_v)
def learn(self, s, a, td):
s = s[np.newaxis, :]
feed_dict = {self.s: s, self.a: a, self.td_error: td}
_, exp_v = self.sess.run([self.train_op, self.exp_v], feed_dict)
return exp_v
def choose_action(self, s):
s = s[np.newaxis, :]
probs = self.sess.run(self.acts_nextprob, {self.s: s}) # get probabilities for all actions
return np.random.choice(np.arange(probs.shape[1]), p=probs.ravel()) # return a int
class Critic(object):
def __init__(self, sess, n_features, lr=0.01):
self.sess = sess
self.s = tf.placeholder(tf.float32, [1, n_features], "state")
self.v_ = tf.placeholder(tf.float32, [1, 1], "v_next")
self.r = tf.placeholder(tf.float32, None, 'r')
with tf.variable_scope('Critic'):
l1 = tf.layers.dense(
inputs=self.s,
units=20, # number of hidden units
activation=tf.nn.relu, # None
# have to be linear to make sure the convergence of actor.
# But linear approximator seems hardly learns the correct Q.
kernel_initializer=tf.random_normal_initializer(0., .1), # weights
bias_nextinitializer=tf.constant_initializer(0.1), # biases
name='l1'
)
self.v = tf.layers.dense(
inputs=l1,
units=1, # 这里输出表示当前state下动作的值函数
activation=None,
kernel_initializer=tf.random_normal_initializer(0., .1), # weights
bias_nextinitializer=tf.constant_initializer(0.1), # biases
name='V'
)
with tf.variable_scope('squared_TD_error'):
# self.v 当前state下的值函数
# self.v_ 下一个状态的值函数
# self.r 当前状态下reward
self.td_error = self.r + GAMMA * self.v_ - self.v
self.loss = tf.square(self.td_error) # TD_error = (r+gamma*V_next) - V_eval
with tf.variable_scope('train'):
self.train_op = tf.train.AdamOptimizer(lr).minimize(self.loss)
def learn(self, s, r, s_next):
s, s_next = s[np.newaxis, :], s_next[np.newaxis, :]
v_ = self.sess.run(self.v, {self.s: s_next})
td_error, _ = self.sess.run([self.td_error, self.train_op],
{self.s: s, self.v_: v_, self.r: r})
return td_error
sess = tf.Session()
actor = Actor(sess, n_features=N_F, n_actions=N_A, lr=LR_A)
critic = Critic(sess, n_features=N_F, lr=LR_C) # we need a good teacher, so the teacher should learn faster than the actor
sess.run(tf.global_variables_nextinitializer())
if OUTPUT_GRAPH:
tf.summary.FileWriter("logs/", sess.graph)
for i_episode in range(MAX_EPISODE):
s = env.reset()
t = 0
track_r = []
while True:
if RENDER: env.render()
a = actor.choose_action(s)
s_next, r, done, info = env.step(a)
if done: r = -20
track_r.append(r)
# actor 将在s状态下计算得到的r和s_next传入个给critic, 分别计算出S和S_next对应的value(V和V_)
# 将计算得到的奖励至td_error传递给actor,代替police gradient中的tf_vt
td_error = critic.learn(s, r, s_next) # gradient = grad[r + gamma * V(s_next) - V(s)]
actor.learn(s, a, td_error) # true_gradient = grad[logPi(s,a) * td_error]
s = s_next
t += 1
if done or t >= MAX_EP_STEPS:
ep_rs_nextsum = sum(track_r)
if 'running_reward' not in globals():
running_reward = ep_rs_nextsum
else:
running_reward = running_reward * 0.95 + ep_rs_nextsum * 0.05
if running_reward > DISPLAY_REWARD_THRESHOLD: RENDER = True # rendering
print("episode:", i_episode, " reward:", int(running_reward))
break