一。设置标签
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tags
{
public const string ground = "Ground";
}
二、通过鼠标点击地面,获取目标位置,并让主角朝向目标位置
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerDir : MonoBehaviour
{
private bool isMoving = false;
public Vector3 targetPosition = Vector3.zero;//主角需要移动到的目标位置
// Use this for initialization
void Start()
{
targetPosition = transform.position;
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
isMoving = true;
}
if (Input.GetMouseButtonUp(0))
{
isMoving = false;
}
if (isMoving)//开始移动 1.得到要移动到的目标位置 2.主角朝向目标位置 3.移动到目标位置
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hitInfo;
if (Physics.Raycast(ray, out hitInfo) && hitInfo.collider.tag == Tags.ground)//发生碰撞并且点击的是地面才能进行方向的朝向
{
LookAtTarget(hitInfo.point);
}
}
}
//让主角朝向目标位置
void LookAtTarget(Vector3 hitPoint)
{
targetPosition = hitPoint;
targetPosition = new Vector3(targetPosition.x, transform.position.y, targetPosition.z);
transform.LookAt(targetPosition);
}
}
三、移动
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMove : MonoBehaviour
{
private float speed = 4;
private CharacterController characterController;
private PlayerDir playerDir;
// Use this for initialization
void Start()
{
characterController = this.GetComponent<CharacterController>();
playerDir = this.GetComponent<PlayerDir>();
}
// Update is called once per frame
void Update()
{
if (Vector3.Distance(playerDir.targetPosition, transform.position) > 0.3f)//目标位置与主角位置大于某个范围的时候就需要移动
{
characterController.SimpleMove(transform.forward * speed);
}
}
}