function initItemsShakeActions()
local turn_radian = 5
for k,item in ipairs(self.items) do
local time = math.random(6,10) / 10
-- print("*****************1 time = ",time)
local roatet1 = cc.RotateTo:create(time,turn_radian)
local roatet2 = cc.RotateTo:create(time*2,-turn_radian)
local roatet3 = cc.RotateTo:create(time,0)
local action = cc.RepeatForever:create(cc.Sequence:create(roatet1,roatet2,roatet3))
item:runAction(action)
end
end
cocos2d-x lua 简单实现左右摇晃、摇摆效果
最新推荐文章于 2024-05-11 14:40:04 发布