最近移植项目到UCOSIII,遇到一个任务接收多个对象消息队列的情况,发现OSPendMulti()支持接收多核对象,一通操作一通搜索,发现网络上的资源仅实现了识别消息,没有区分消息源,也没有获取到不同内核发送的消息队列的数据内容,可是传递消息队列,内容才是最重要的,看了os_pend_multi.c文件源码,有这么一段注释
* OS_PEND_DATA *PrevPtr; Used to link OS_PEND_DATA objects
* OS_PEND_DATA *NextPtr; Used to link OS_PEND_DATA objects
* OS_TCB *TCBPtr; Pointer to the TCB that is pending on multiple objects
* OS_PEND_OBJ *PendObjPtr; USER supplied field which is a pointer to the semaphore or message queue you want to pend on. When you call OSPendMulti() you MUST fill this field for each of the objects you want to pend on.
* OS_PEND_OBJ *RdyObjPtr; OSPendMulti() will return the object that was posted, aborted or deleted in this field.
* void *RdyMsgPtr; OSPendMulti() will fill in this field if the object posted was a message queue. This corresponds to the message posted.
这个意思可不是*RdyObjPtr是当前Posted的对象咩,*RdyMsgPtr不就咱的消息队列吗,于是有了以下操作:
Q_Msg *processmsg; //Q_Msg为自定义的消息队列结构体
OS_OBJ_QTY index;
OS_PEND_DATA pend_multi_tb[CORE_OBJ_NUM];
pend_multi_tb[0].PendObjPtr = (OS_PEND_OBJ*)&ProcessMsg;
pend_multi_tb[1].PendObjPtr = (OS_PEND_OBJ*)&NoticeMsg;
index = OSPendMulti((OS_PEND_DATA*)&pend_multi_tb,
(OS_OBJ_QTY )2,
(OS_TICK )0,
(OS_OPT )OS_OPT_PEND_BLOCKING,
(OS_ERR *)&err);
if(pend_multi_tb[0].RdyObjPtr == pend_multi_tb[0].PendObjPtr) //ProcessMsg
{
processmsg = pend_multi_tb[0].RdyMsgPtr; //获取消息队列内容
processmsg->... 获取结构体指针的内容
free(processmsg);
}
else if(pend_multi_tb[1].RdyObjPtr == pend_multi_tb[1].PendObjPtr)
{
//同理获取第二个对象的数据
}