game.c
//主体部分
#include<stdlib.h>
#include<stdio.h>
#include"part.h"
void menu()
{
printf("*************************\n");
printf("****** 1.play.game ******\n");
printf("********* 2.end *********\n");
printf("*************************\n");
printf("请选择\n");
}
void game()
{
char mine[ROW1][COL1] = { 0 };//存放布置好的雷的信息
char show[ROW1][COL1] = { 0 };//存放排查出来的雷的信息
//初始化棋盘
InityBoard(mine, ROW1, COL1,'0');
InityBoard(show, ROW1, COL1,'*');
//展示棋盘
Displayboard(show,ROW,COL);
//布置雷
SetMine(mine, ROW, COL);
// Displayboard(mine, ROW, COL);
//排查雷
Checkmine(mine,show, ROW,COL);
}
int main()
{
srand((unsigned int)time(NULL));
int i=0;
do
{
menu();
scanf_s("%d", &i);
switch(i)
{
case 1:
printf("扫雷\n");
game();
break;
case 2:
printf("退出游戏 \n");
break;
default:
printf("输入错误请重新输入\n");
break;
}
}
while(i);
return 0;
}
part.c实现部分
#include<stdio.h>
#include<stdlib.h>
#include"part.h"
void InityBoard(char board[ROW1][COL1], int rows, int cols,char set)
{
int i;
for (i = 0; i <rows; i++)
{
int j;
for (j = 0; j <cols; j++)
{
board[i][j] = set;
}
}
}
void Displayboard(char board[ROW1][COL1], int row, int col)
{
printf("-------扫雷游戏--------\n");
int i = 0;
//打印列号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
//打印行号
printf("%d ", i);
int j;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------扫雷游戏--------\n");
}
void SetMine(char board[ROW1][COL1], int row, int col)
{
int count=EASY_count;
while (count)
{
//生成随机下标
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
//static
//修饰局部变量
//修饰全局变量
//修饰函数
static int get_mine_count(char mine[ROW1][COL1], int x, int y)
{
return mine[x - 1][y] +
mine[x][y - 1] +
mine[x - 1][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x - 1][y + 1] +
mine[x][y + 1] + '0' * 8;
}
void Checkmine(char mine[ROW1][COL1], char show [ROW1][COL1], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
//输入排查的坐标
//如果是雷,炸死
//不是雷-统计坐标周围几个雷-存储排查雷的信息到show中,游戏继续
while(win<row*col-EASY_count)
{
printf("请输入需要排查雷的坐标:");
scanf_s("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾你被炸死了\n");
Displayboard(mine, row, col);
break;
}
else
{
//统计坐标周围的数组
int count=get_mine_count(mine, x, y);
show[x][y] = count + '0';
//显示排查出的信息
Displayboard(show, ROW, COL);
win++;
}
}
else
{
printf("输入坐标错误,请重新输入\n");
}
}
if (win == row * col - EASY_count)
{
printf("恭喜你排查成功\n")
;
}
}
part.h头文件
#pragma once
#define ROW 9
#define COL 9
#define ROW1 ROW+2
#define COL1 COL+2
#define EASY_count 10
#include<time.h>
#include<stdlib.h>
//初始化棋盘
void InityBoard(char board[ROW1][COL1],int rows,int cols,char set);
//展示棋盘
void Displayboard(char board[ROW1][COL1], int row, int col);
//布置雷
void SetMine(char mine[ROW1][COL1], int row, int col);
//排查雷
void Checkmine(char mine[ROW1][COL1],char show[ROW1][COL1], int row, int col);