小球Player
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Player : MonoBehaviour
{
private Rigidbody rd;
public int force=5;
public Text text;
public GameObject WinText;
private int score=0;
// Start is called before the first frame update void Start()
{
rd=GetComponent();
}
// Update is called once per frame
void Update()
{
float h=Input.GetAxis(“Horizontal”);
float v=Input.GetAxis(“Vertical”); rd.AddForce(new Vector3(h,0,v)*force);
}
void OnCollisionEnter(Collision collider)
{
if(collider.gameObject.tag==“Food”)
{ score++; text.text=score.ToString();
if(score==9)
{
WinText.SetActive(true);
}
Destroy(collider.gameObject);
} }}
镜头FollowTargetusing
System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowTarget : MonoBehaviour
{
public Transform playerTransform;
private Vector3 offset;
// Start is called before the first frame update void Start()
{
offset=transform.position-playerTransform.position;
}
// Update is called once per frame
void Update()
{ transform.position=playerTransform.position+offset;
}}
食物Foodusing System.Collections;using System.Collections.Generic;using UnityEngine;public class Food : MonoBehaviour{ // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { transform.Rotate(new Vector3(0,1,0)); }}