Rigidbody r;
float s = 80;
// Use this for initialization
void Start () {
r = GetComponent<Rigidbody>(); //获取刚体
}
// Update is called once per frame
void Update () {
//用刚体来移动
float f = Input.GetAxis("Horizontal") * Time.deltaTime * s;//ws
float v = Input.GetAxis("Vertical") * Time.deltaTime * s;//ad
Vector3 por = new Vector3(f, 0, v);
r.velocity=por;//刚体的速度向量。(用刚体移动)
}
//碰撞器
//void OnCollisionEnter(Collision other)//进入
// {
// if (other.gameObject.name.Equals("Cube"))
// {
// print("enter....");
// }
// }