数组小练习(1)——三子棋
一、游戏介绍
三子棋,在一个3*3组成的棋盘上,只要一方将自己的三个棋子走成一条线,就算胜利,如果棋盘上下满棋子却没有分出胜负则算平局。
二、编程思路
用一个3*3的二维数组来存储玩家与电脑下棋数据;
用"*“表示玩家下的棋子,”#"表示电脑下的棋子;
电脑下棋用rand函数模拟;
三、代码
ThreeChess.h(函数声明)
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1
#define ROW 3
#define COL 3
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void InitBoard(char board[ROW][COL], int row, int col);//初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);//打印棋盘
void PlayerMove(char board[ROW][COL], int row, int col);//玩家下子
void ComputerMove(char board[ROW][COL], int row, int col);//电脑下子
char CheckWin(char board[ROW][COL], int row, int col);//判断输赢
ThreeChess.cpp(游戏的函数具体实现)
#include"ThreeChess.h"
void InitBoard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
//打印数据
for (j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < col - 1) {
printf("|");
}
}
printf("\n");
//打印分割行
if (i < row - 1) {
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家走\n");
printf("请输入坐标:");
while (1) {
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else {
printf("该坐标被占用,请重新输入!\n");
}
}
else {
printf("该坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("电脑走\n");
while (1) {
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
int isFull(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
if (board[i][j] == ' ') {
return 0;
}
}
}
return 1;
}
char CheckWin(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ') {
return board[i][0];
}
}
for (j = 0; j < col; j++) {
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ') {
return board[0][j];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ') {
return board[0][0];
}
if (board[2][2] == board[1][1] && board[1][1] == board[2][0] && board[2][2] != ' ') {
return board[2][2];
}
if (isFull(board, row, col) == 1) {
return 'q';
}
return 'c';
}
test.cpp(测试)
#include"ThreeChess.h"
void menu() {
printf("****************************************\n");
printf("********** 1. play **********\n");
printf("********** 0. exit **********\n");
printf("****************************************\n");
}
void threeChess() {
char ret = 0;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1) {
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = CheckWin(board, ROW, COL);
if (ret != 'c') {
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = CheckWin(board, ROW, COL);
if (ret != 'c') {
break;
}
}
if (ret == '*') {
printf("玩家赢了\n");
}
else if (ret == '#') {
printf("电脑赢了\n");
}
else if (ret == 'q') {
printf("平局\n");
}
}
int main() {
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input) {
case 1:
threeChess();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
}
} while (input);
return 0;
}
四、改进思路
1.可以优化电脑的下棋思路,当电脑检测到自己已经两字连续时,会尝试获取胜利;另一方面,当电脑检测到玩家即将胜利时会进行拦截,尝试胜利的优先级高于拦截。
2.可以将三子棋拓展成五子棋,增加策略性。
3.增加可视化。