#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<windows.h>
#define High 20//游戏画面尺寸
#define Width 30
//全局变量
int moveDirection;//小蛇移动位置,上下左右分别用1、2、3、4表示
int food_x,food_y;//食物的位置
int canvas[High][Width] = {0};//二维数组存储游戏画布中对应的元素
void gotoxy(int x,int y)//将光标移动到(x,y)位置
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
COORD pos;
pos.X = x;
pos.Y = y;
SetConsoleCursorPosition(handle,pos);
}
void moveSnakeByDirection()
{
int i,j;
for(i=1;i<High-1;i++)
for(j=1;j<Width-1;j++)
if(canvas[i][j]>0)
canvas[i][j]++;
int oldTail_i,oldTail_j,oldHead_i,oldHead_j;
int max = 0;
for(i=1;i<High-1;i++)
for(j=1;j<Width-1;j++)
if(canvas[i][j]>0)
{
if(max<canvas[i][j])
{
max = canvas[i][j];
oldTail_i = i;
oldTail_j = j;
}
if(canvas[i][j]==2)
{
oldTail_i = i;
oldTail_j = j;
}
}
int newHead_i,newHead_j;
if(moveDirection==1)
{
newHead_i = oldHead_i-1;
newHead_j = oldHead_j;
}
if(moveDirection==2)
{
newHead_i = oldHead_i+1;
newHead_j = oldHead_j;
}
if(moveDirection==3)
{
newHead_i = oldHead_i;
newHead_j = oldHead_j-1;
}
if(moveDirection==4)
{
newHead_i = oldHead_i;
newHead_j = oldHead_j+1;
}
if(canvas[newHead_i][newHead_j]==-2)
{
canvas[food_x][food_y] = 0;
food_x = rand()%(High-5) + 2;
food_x = rand()%(Width-5) + 2;
canvas[food_x][food_y] = -2;
}
else
canvas[oldTail_i][oldTail_j] = 0;
if(canvas[newHead_i][newHead_j]>0||canvas[newHead_i][newHead_j]==-1)
{
printf("游戏失败!\n");
Sleep(2000);
system("pause");
exit(0);
}
else
canvas[newHead_i][newHead_j] = 1;
}
void startup()
{
int i,j;
for(i=0;i<High;i++)
{
canvas[i][0] = -1;
canvas[i][Width-1] = -1;
}
for(j=0;j<Width;j++)
{
canvas[0][j] = -1;
canvas[High-1][j] = -1;
}
canvas[High/2][Width/2] = 1;
for(i=1;i<=4;i++)
canvas[High/2][Width/2-i] = i+1;
moveDirection = 4;
food_x = rand()%(High-5) + 2;
food_x = rand()%(Width-5) + 2;
canvas[food_x][food_y] = -2;
}
void show()
{
gotoxy(0,0);
int i,j;
for(i=0;i<High;i++)
{
for(j=0;j<Width;j++)
{
if(canvas[i][j] == 0)
printf(" ");
else if(canvas[i][j] == -1)
printf("#");
else if(canvas[i][j] == 1)
printf("@");
else if(canvas[i][j]>1)
printf("*");
if(canvas[i][j] == -2)
printf("F");
}
printf("\n");
}
Sleep(100);
}
void updateWithoutInput()
{
moveSnakeByDirection();
}
void updateWithInput()
{
char input;
if(kbhit())
{
input = getch();
if(input == 'a')
{
moveDirection = 3;
moveSnakeByDirection();
}
else if(input == 'd')
{
moveDirection = 4;
moveSnakeByDirection();
}
else if(input == 'w')
{
moveDirection = 1;
moveSnakeByDirection();
}
else if(input == 's')
{
moveDirection = 2;
moveSnakeByDirection();
}
}
}
int main()
{
startup();
while(1)
{
show();
updateWithoutInput();
updateWithInput();
}
return 0;
}