简单对象池

using namespace std;
//对象池:
template<class _Ty>
class ObjectPool
{
private:
	enum { nPoolSize = 4};
protected:
	struct _Node
	{
		_Node* next;
	};
	_Node* front;
	_Node* rear;
	void ReFillPool() //填充对象池
	{
		int total = sizeof(_Node) + sizeof(_Ty);
		//在内存中构建四个对象,并把这四个对象初始化好,用的时候直接从对象池中拿
		for (int i = 0; i < nPoolSize; ++i)
		{
			_Node* s = (_Node*)malloc(total);
			s->next = nullptr;
			new(s + 1) _Ty();//通过定位new在结点s的对象部分构建一个对象
			rear->next = s;
			rear = s;
		}
	}
	void InitPool() //初始化对象池
	{
		_Node* s = (_Node*)malloc(sizeof(_Node));
		s->next = nullptr;
		front = rear = s;
		ReFillPool();//填充对象池
	}
	void Clear()   //清除对象池
	{
		_Node* p = nullptr;
		while (front->next != nullptr)
		{
			p = front->next;
			front->next = p->next;
			free(p);
		}
		free(front);
		front = rear = nullptr;
	}
	ObjectPool(const ObjectPool&) = delete;
	ObjectPool& operator=(const ObjectPool&) = delete;
public:
	ObjectPool() :front(nullptr), rear(nullptr)
	{
		InitPool();
	}
	~ObjectPool()
	{
		Clear();
	}
	_Ty* allocObjMemory()//从线程池获取一个对象
	{
		if (front = rear)
		{
			ReFillPool();
		}
		_Node* s = front->next;
		front->next = s->next;
		if (s == rear)
		{
			rear = front;
		}
		return (_Ty*)((char*)s + sizeof(_Node));//这里加了sizeof(_Node)主要是返回一个线程,并不需要返回next指针
	}
	void freeObjMemory(void* q)//释放一个对象并将这个对象还给内存池
	{
		_Node* p = (_Node*)((char*)q - sizeof(_Node));
		p->next = nullptr;
		rear->next = p;
		rear = p;
	}
};
//通过ObjectPoolBase对象的函数从对象池中获取对象以及将对象还给池子
template<class _Ty>
class ObjectPoolBase//单例模式
{
public:
	void* operator new(size_t size)
	{
		return objpool.allocObjMemory();
	}
	void operator delete(void* p)
	{
		objpool.freeObjMemory(p);
	}
	_Ty* GetObject()
	{
		return objpool.allocObjMemory();
	}
	void RetObject(_Ty* p)
	{
		objpool.freeObjMemory(p);
	}

	static ObjectPoolBase<_Ty>& instance()
	{
		static ObjectPoolBase<_Ty> objbase;
		return objbase;
	}
private:
	using ClassTypePool = ObjectPool<_Ty>;
	ClassTypePool objpool;
};
//创建一个Point类
class Point
{
private:
	float _x;
	float _y;
public:
	Point(float x = 0.0f, float y = 0.0f) :_x(x), _y(y) {}
	Point(const Point&) = default;
	Point& operator=(const Point&) = default;
	~Point() {} 
public:
	void* operator new(size_t) = delete;
	void operator delete(void*) = delete;
};
int main()
{
	ObjectPoolBase<Point>& pointpool = ObjectPoolBase<Point>::instance();
	Point* ap = pointpool.GetObject();
}
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