Unity3D 调用Android原生方法
1.设置权限
a.从Unity的安装目录(Editor\Data\PlaybackEngines\androidplayer)找到
AndroidManifest
.xml文件。
b.在Unity项目中,创建(
Plugins\Android
)文件夹,并将
AndroidManifest.
xml拖入。
c.编辑AndroidManifest文件,在<manifest></manifest>标签内添加所需的权限标签(<uses-permission Android:name="" />)
2.获取Activity
-
- public static AndroidJavaObject Current()
- {
- if (Application.platform == RuntimePlatform.Android)
- return new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
- else
- return null;
- }
-
-
- public static AndroidJavaObject GetActivity(string package_name,string activity_name)
- {
- return new AndroidJavaClass(package_name).GetStatic<AndroidJavaObject>(activity_name);
- }
3.调用Android原生方法
-
- public static void RunOnUIThread(AndroidJavaRunnable r)
- {
- Current().Call("runOnUiThread", r);
- }
-
-
- public static string getPackageName()
- {
- return Current().Call<string>("getPackageName");
- }
-
-
-
- public static void DisableScreenLock()
- {
- Current().Call<AndroidJavaObject>("getWindow")
- .Call("addFlags",128);
- }
-
-
-
- public static string GetStoragePath()
- {
- if (Application.platform == RuntimePlatform.Android)
- return new AndroidJavaClass("android.os.Environment").CallStatic<AndroidJavaObject>("getExternalStorageDirectory").Call<string>("getPath");
- else
- return "d:/movie";
- }
-
-