using UnityEngine;
using System.Collections;
public class CubeStatic : MonoBehaviour
{
public float minFov = 15f;
public float maxFov = 90f;
public float sensitivity = 10f;
void Update()
{
float fov = Camera.main.fieldOfView;
fov += Input.GetAxis("Mouse ScrollWheel") * sensitivity;
fov = Mathf.Clamp(fov, minFov, maxFov);
Camera.main.fieldOfView = fov;
}
}
unity3d鼠标滚轮实现摄像头拉近后退
最新推荐文章于 2024-07-16 17:54:18 发布