Mesh绘制地形


    public Image map;
    public Texture2D texture;
    private int w = 100;
    private int h = 100;
    Color low= Color.yellow;
    Color height= Color.green;

    // Start is called before the first frame update
    void Start()
    {
        texture = new Texture2D(w, h);
        VertexHelper vh = new VertexHelper();
        for (int x = 0; x < w; x++)
        {
            for (int z = 0; z < h; z++)
            {
                float y = Mathf.PerlinNoise(x * 0.1f, z * 0.1f);
                float uvx = (float) x / (w - 1);
                float uvy = (float) z / (h - 1);
                Color color = Color.Lerp(low, height, y);
                texture.SetPixel(x, z, color);
                vh.AddVert(new Vector3(x - (w / 2), y * 5, z - (h / 2)), color, new Vector2(uvx, uvy));
                if (x != w - 1 && z != h - 1)
                {
                    vh
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值