《reinforcement learning:an introduction》第九章《On-policy Prediction with Approximation》总结

由于组里新同学进来,需要带着他入门RL,选择从silver的课程开始。

对于我自己,增加一个仔细阅读《reinforcement learning:an introduction》的要求。

因为之前读的不太认真,这一次希望可以认真一点,将对应的知识点也做一个简单总结。





9.1 Value-function Approximation . . . . . . . . . . . . . . . . . . . . . . . 191
9.2 The Prediction Objective (MSVE) . . . . . . . . . . . . . . . . . . . . 192
9.3 Stochastic-gradient and Semi-gradient Methods . . . . . . . . . . . . . 194
9.4 Linear Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 198
9.5 Feature Construction for Linear Methods . . . . . . . . . . . . . . . . 203
9.5.1 Polynomials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204
9.5.2 Fourier Basis . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205
9.5.3 Coarse Coding . . . . . . . . . . . . . . . . . . . . . . . . . . . 208
9.5.4 Tile Coding . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 210
9.5.5 Radial Basis Functions . . . . . . . . . . . . . . . . . . . . . . . 215
9.6 Nonlinear Function Approximation: Artificial Neural Networks . . . . 216
9.7 Least-Squares TD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 221
9.8 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222





not all function approximation methods are equally well suited for use in reinforcement learning

==》learn efficiently from incrementally acquired data

==》handle nonstationary target functions



with genuine approximation, an update at one state affects many others, and it is not possible to get all states exactly correct.

By assumption we have far more states than weights, so making one state’s estimate more accurate invariably means making others’ less accurate.



we obtain a natural objective function, theMean Squared Value Error, or MSVE: 

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The authoritative textbook for reinforcement learning by Richard Sutton and Andrew Barto. Contents Preface Series Forward Summary of Notation I. The Problem 1. Introduction 1.1 Reinforcement Learning 1.2 Examples 1.3 Elements of Reinforcement Learning 1.4 An Extended Example: Tic-Tac-Toe 1.5 Summary 1.6 History of Reinforcement Learning 1.7 Bibliographical Remarks 2. Evaluative Feedback 2.1 An -Armed Bandit Problem 2.2 Action-Value Methods 2.3 Softmax Action Selection 2.4 Evaluation Versus Instruction 2.5 Incremental Implementation 2.6 Tracking a Nonstationary Problem 2.7 Optimistic Initial Values 2.8 Reinforcement Comparison 2.9 Pursuit Methods 2.10 Associative Search 2.11 Conclusions 2.12 Bibliographical and Historical Remarks 3. The Reinforcement Learning Problem 3.1 The Agent-Environment Interface 3.2 Goals and Rewards 3.3 Returns 3.4 Unified Notation for Episodic and Continuing Tasks 3.5 The Markov Property 3.6 Markov Decision Processes 3.7 Value Functions 3.8 Optimal Value Functions 3.9 Optimality and Approximation 3.10 Summary 3.11 Bibliographical and Historical Remarks II. Elementary Solution Methods 4. Dynamic Programming 4.1 Policy Evaluation 4.2 Policy Improvement 4.3 Policy Iteration 4.4 Value Iteration 4.5 Asynchronous Dynamic Programming 4.6 Generalized Policy Iteration 4.7 Efficiency of Dynamic Programming 4.8 Summary 4.9 Bibliographical and Historical Remarks 5. Monte Carlo Methods 5.1 Monte Carlo Policy Evaluation 5.2 Monte Carlo Estimation of Action Values 5.3 Monte Carlo Control 5.4 On-Policy Monte Carlo Control 5.5 Evaluating One Policy While Following Another 5.6 Off-Policy Monte Carlo Control 5.7 Incremental Implementation 5.8 Summary 5.9 Bibliographical and Historical Remarks 6. Temporal-Difference Learning 6.1 TD Prediction 6.2 Advantages of TD Prediction Methods 6.3 Optimality of TD(0) 6.4 Sarsa: On-Policy TD Control 6.5 Q-Learning: Off-Policy TD Control 6.6 Actor-Critic Methods 6.7 R-Learning for Undiscounted Continuing Tasks 6.8 Gam

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