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原文: http://qiita.com/YosukeM/items/a9d88672a8bf516f78a7
我改了一下他的shader.
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Shader
"Custom/PlayerDiffuse"
{
Properties
{
_NotVisibleColor
(
"NotVisibleColor (RGB)"
,
Color
)
=
(
0.3
,
0.3
,
0.3
,
1
)
_MainTex
(
"Base (RGB)"
,
2D
)
=
"white"
{
}
}
SubShader
{
Tags
{
"Queue"
=
"Geometry+500"
"RenderType"
=
"Opaque"
}
LOD
200
Pass
{
ZTest
Greater
Lighting
Off
ZWrite
Off
// Color [_NotVisibleColor]
Blend
SrcAlpha
OneMinusSrcAlpha
SetTexture
[
_MainTex
]
{
ConstantColor
[
_NotVisibleColor
]
combine
constant *
texture
}
}
Pass
{
ZTest
LEqual
Material
{
Diffuse
(
1
,
1
,
1
,
1
)
Ambient
(
1
,
1
,
1
,
1
)
}
Lighting
Off
SetTexture
[
_MainTex
]
{
combine
texture
}
}
}
FallBack
"Diffuse"
}
|
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