[从头学绘画] 第25节 基本姿式-坐势


<span style="font-size:18px;">#
#坐式<1>
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 135;    #往左斜从90度减角,往右加角
    #左侧取正值,右侧取负值
    upBodyCurveRate = -1/500;
    #负y轴为-90, 第四象限为0->-90,其余类推
    neckEndAngle = -60 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    LA = [30, -10, -80];
    RA = [30, -10, -80];
    
    LL = [-120, 90, -90];
    RL = [-120, 90, -90];

    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);
#</span>


<span style="font-size:18px;">#
#坐式<2>
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 135;    #往左斜从90度减角,往右加角
    #左侧取正值,右侧取负值
    upBodyCurveRate = -1/500;
    #负y轴为-90, 第四象限为0->-90,其余类推
    neckEndAngle = -60 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    LA = [30, -60, 90];
    RA = [30, -60, 90];
    
    LL = [-150, 0, -90];
    RL = [-120, 60, -90];

    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);
	
#</span>

<span style="font-size:18px;">#
#坐式<3>
    #旋转, 左肢角度取正值,右肢脚度取负值
    neckRot = 135;    #往左斜从90度减角,往右加角
    #左侧取正值,右侧取负值
    upBodyCurveRate = -1/500;
    #负y轴为-90, 第四象限为0->-90,其余类推
    neckEndAngle = -60 / 180 * math.pi;
    midBodyAngle = -90 / 180 * math.pi;

    LA = [30, -60, -90];
    RA = [30, -60, -90];
    
    LL = [-30, 170, -90];
    RL = [-130, -170, 135];

    lBigArm = LA[0]; #取值范围 20 -> 160
    lSmallArm = LA[1];
    lHalm = LA[2];
    
    rBigArm = RA[0]; #取值范围 -20 -> -160    
    rSmallArm = RA[1];
    rHalm = RA[2];

    lBigLeg = LL[0]; #取值范围 -10 -> -120
    lSmallLeg = LL[1];
    lFoot = LL[2];
    
    rBigLeg = RL[0]; #取值范围 10 -> 120    
    rSmallLeg = RL[1]; 
    rFoot = RL[2];

    #长度投影系数
    proj_lBigArm = 1 * cos_(0);
    proj_lSmallArm = 1 * cos_(0);
    proj_lHalm = 1;

    proj_rBigArm = 1 * cos_(0);
    proj_rSmallArm = 1 * cos_(0);
    proj_rHalm = 1;

    proj_lBigLeg = 1 * cos_(0);
    proj_lSmallLeg = 1 * cos_(0);
    proj_lFoot = 1 * cos_(0);

    proj_rBigLeg = 1 * cos_(0);
    proj_rSmallLeg = 1 * cos_(0);
    proj_rFoot = 1 * cos_(0);
#</span>

本节到此结束,欲知后事如何,请看下回分解。

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