HDLBits练习 107-112 Shift Registers

 107 shift4

Build a 4-bit shift register (right shift), with asynchronous reset, synchronous load, and enable.

  • areset: Resets shift register to zero.
  • load: Loads shift register with data[3:0] instead of shifting.
  • ena: Shift right (q[3] becomes zero, q[0] is shifted out and disappears).
  • q: The contents of the shift register.

If both the load and ena inputs are asserted (1), the load input has higher priority.

module top_module(
    input clk,
    input areset,  // async active-high reset to zero
    input load,
    input ena,
    input [3:0] data,
    output reg [3:0] q); 

    always@(posedge clk or posedge areset)begin
        if(areset)begin
           q<=0; 
        end
        else begin
            if(load)begin
                q<=data;
            end
            else if(ena)begin
                q<={1'd0,q[3:1]}; 
            end
        end
    end
endmodule

108 rotate100

Build a 100-bit left/right rotator, with synchronous load and left/right enable. A rotator shifts-in the shifted-out bit from the other end of the register, unlike a shifter that discards the shifted-out bit and shifts in a zero. If enabled, a rotator rotates the bits around and does not modify/discard them.

  • load: Loads shift register with data[99:0] instead of rotating.
  • ena[1:0]: Chooses whether and which direction to rotate.
    • 2'b01 rotates right by one bit
    • 2'b10 rotates left by one bit
    • 2'b00 and 2'b11 do not rotate.
  • q: The contents of the rotator.
module top_module(
    input clk,
    input load,
    input [1:0] ena,
    input [99:0] data,
    output reg [99:0] q); 

    always@(posedge clk)begin
        if(load)begin
           q<=data; 
        end
        else begin
            case (ena)
                2'b01:q<={q[0],q[99:1]};
                2'b10:q<={q[98:0],q[99]};
                2'b00:q<=q;
                2'b11:q<=q;
            endcase
        end
    end
        
endmodule

109 shift18

Build a 64-bit arithmetic shift register, with synchronous load. The shifter can shift both left and right, and by 1 or 8 bit positions, selected by amount.

An arithmetic right shift shifts in the sign bit of the number in the shift register (q[63] in this case) instead of zero as done by a logical right shift. Another way of thinking about an arithmetic right shift is that it assumes the number being shifted is signed and preserves the sign, so that arithmetic right shift divides a signed number by a power of two.

There is no difference between logical and arithmetic left shifts.

  • load: Loads shift register with data[63:0] instead of shifting.
  • ena: Chooses whether to shift.
  • amount: Chooses which direction and how much to shift.
    • 2'b00: shift left by 1 bit.
    • 2'b01: shift left by 8 bits.
    • 2'b10: shift right by 1 bit.
    • 2'b11: shift right by 8 bits.
  • q: The contents of the shifter.

Hint...

A 5-bit number 11000 arithmetic right-shifted by 1 is 11100, while a logical right shift would produce 01100.

Similarly, a 5-bit number 01000 arithmetic right-shifted by 1 is 00100, and a logical right shift would produce the same result, because the original number was non-negative.

The logical shift register is no different from the arithmetic left shift register.

module top_module(
    input clk,
    input load,
    input ena,
    input [1:0] amount,
    input [63:0] data,
    output reg [63:0] q); 

    always@(posedge clk)begin
        if(load) begin
        	q <= data;
        end
        else if(ena) begin
            case(amount)
                2'b00:q<={q[62:0],1'd0};
                2'b01:q<={q[55:0],8'd0};
                2'b10:q<={q[63],q[63:1]};
                2'b11:q<={{8{q[63]}},q[63:8]};
            endcase
        end
    end
endmodule

110 lfsr5

linear feedback shift register is a shift register usually with a few XOR gates to produce the next state of the shift register. A Galois LFSR is one particular arrangement where bit positions with a "tap" are XORed with the output bit to produce its next value, while bit positions without a tap shift. If the taps positions are carefully chosen, the LFSR can be made to be "maximum-length". A maximum-length LFSR of n bits cycles through 2n-1 states before repeating (the all-zero state is never reached).

The following diagram shows a 5-bit maximal-length Galois LFSR with taps at bit positions 5 and 3. (Tap positions are usually numbered starting from 1). Note that I drew the XOR gate at position 5 for consistency, but one of the XOR gate inputs is 0.

 Build this LFSR. The reset should reset the LFSR to 1.

Hint...

The first few states starting at 1 are 00001, 10100, 01010, 00101, ... The LFSR should cycle through 31 states before returning to 00001.

module top_module(
    input clk,
    input reset,    // Active-high synchronous reset to 5'h1
    output [4:0] q
); 

    always@(posedge clk)begin
        if(reset) begin
           q<=5'h1; 
        end
        else begin
            q <= {(1'b0^q[0]),q[4],(q[0]^q[3]),q[2:1]}; 
        end
    end
endmodule

111 mt2015_lfsr

Taken from 2015 midterm question 5. See also the first part of this question: mt2015_muxdff

Write the Verilog code for this sequential circuit (Submodules are ok, but the top-level must be named top_module). Assume that you are going to implement the circuit on the DE1-SoC board. Connect the R inputs to the SW switches, connect Clock to KEY[0], and L to KEY[1]. Connect the Q outputs to the red lights LEDR.

Hint...

This circuit is an example of a Linear Feedback Shift Register (LFSR). A maximum-period LFSR can be used to generate pseudorandom numbers, as it cycles through 2n-1 combinations before repeating. The all-zeros combination does not appear in this sequence.

module top_module (
	input [2:0] SW,      // R
	input [1:0] KEY,     // L and clk
	output [2:0] LEDR);  // Q

    always@(posedge KEY[0])begin
        if(KEY[1])begin
            LEDR <= SW;
        end
        else begin
            LEDR[0] <= LEDR[2];
            LEDR[1] <= LEDR[0];
            LEDR[2] <= LEDR[1]^LEDR[2];
        end
    end
endmodule

112 lfsr32

See Lfsr5 for explanations.

Build a 32-bit Galois LFSR with taps at bit positions 32, 22, 2, and 1.

Hint...

This is long enough that you'd want to use vectors, not 32 instantiations of DFFs.

module top_module(
    input clk,
    input reset,    // Active-high synchronous reset to 32'h1
    output [31:0] q
); 
    
    always@(posedge clk)begin
        if(reset)begin
            q<=32'h1; 
        end
        else begin
            q[31]   <= (1'b0^q[0]);
            q[30:22]<= q[31:23];
            q[21]   <= (q[0]^q[22]);
            q[20:2] <= q[21:3];
            q[1]    <= (q[0]^q[2]);
            q[0]    <= (q[0]^q[1]);
        end        	
    end

endmodule

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