siggraph2008 papers

 

源之:

http://kesen.huang.googlepages.com/sig2008-changelog.html

 

SIGGRAPH 2008 papers on the web

This page tracks the new paper links made to our list of SIGGRAPH 2008 papers.

Page maintained by Ke-Sen Huang. If you have additions or changes, send an e-mail.

October 7, 2008

September 4, 2008

August 26 2008

August 6 2008

  • Larrabee: A Many-Core x86 Architecture for Visual Computing (PDF) (Resource)

August 4 2008

July 31 2008

July 27 2008

July 25 2008

July 16 2008

July 11 2008

July 2 2008

July 1 2008

June 30 2008

June 27 2008

June 24 2008

June 20 2008

June 18 2008

June 13 2008

June 12 2008

June 10 2008

June 7 2008

June 3 2008

June 1 2008

May 31 2008

May 29, 2008

May 27, 2008

May 26, 2008

May 24, 2008

  • Simulating Knitted Cloth at the Yarn Level

May 22, 2008

May 21, 2008

May 20, 2008

  • Face Swapping: Automatic Face Replacement in Photographs

May 19, 2008

May 18, 2008

May 16, 2008

May 15, 2008

May 14, 2008

May 13, 2008

May 11, 2008

May 10, 2008

May 9, 2008

May 8, 2008

May 7, 2008

May 6, 2008

May 4, 2008

May 3, 2008

May 2, 2008

May 1, 2008

April 30, 2008

April 29, 2008

April 28, 2008

April 26, 2008

  • Markerless Garment Capture
  • Articulated Mesh Animation from Multi-view Silhouettes
  • Interactive Simulation of Stylized Human Locomotion

April 24, 2008

April 23, 2008

  • Glare Aware Photography: 4D Ray Sampling for Reducing Glare Effects of Camera Lenses
  • A Perceptually Validated Model for Surface Depth Hallucination
  • Bubbles Alive

April 22, 2008

  • Lapped Solid Textures: Filling a Model with Anisotropic Textures (Project)

April 21, 2008

  • Interactive Procedural Street Modeling
  • A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings
  • Performance Capture from Sparse Multi-view Video.
  • Fluorescent Immersion Range Scanning
  • Towards Passive 6D Displays for Relighting

April 20, 2008

  • Unwrap Mosaics: A new representation for video editing
  • Continuation Methods for Adapting Simulated Skills

April 18, 2008

  • Dual Scattering Approximation for Fast Multiple Scattering in Hair (Project)
  • 3D Unsharp Masking for Scene Coherent Enhancement

April 17, 2008

  • A Perception-based Color Space for Illumination-invariant Image Processing
  • Diffusion Curves: A Vector Representation for Smooth-Shaded Images (Project)

April 16, 2008

  • Automatic Generation of Tourist Maps
  • Automated generation of interactive 3D exploded view diagrams

April 14, 2008

April 12, 2008

  • Multiscale Texture Synthesis

April 11, 2008

  • Perception of Complex Aggregates
  • Fast Viscoelastic Behavior with Thin Features

April 9, 2008

  • Self-Animating Images: Illusory Motion Using Repeated Asymmetric Patterns (Project)
  • Progressive Inter-scale and intra-scale Non-blind Image Deconvolution
  • BSGP: Bulk-Synchronous GPU Programming
  • Example-Based Dynamic Skinning in Real-Time
  • Interactive Relighting of Dynamic Refractive Objects
  • Real-Time Smoke Rendering Using Compensated Ray Marching

April 7, 2008

  • Finding Paths through the World's Photos
  • High-Quality Motion Deblurring From a Single Image
  • Clone Attack! Perception of Crowd Variety
  • Motion Invariant Photography

April 6, 2008

April 4, 2008

  • Upright Orientation of Man-Made Objects (Project)
  • Skeleton Extraction by Mesh Contraction (Project)
  • Structure-aware Halftoning
  • Self-Animating Images: Illusory Motion Using Repeated Asymmetric Patterns
  • Discovering Structural Regularity in 3D Geometry
  • Discovering Structural Regularity in 3D Geometry (Project)
  • 4-points Congruent Sets for Robust Surface Registration (Project)
  • Curved Folding (Project)
  • Programmable Aperture Photography: Multiplexed Light Field Acquisition
  • Glare Photography

April 3, 2008

  • Real-Time, All-Frequency Shadows in Dynamic Scenes
  • Parallel Poisson Disk Sampling (TR)
  • Multidimensional Adaptive Sampling and Reconstruction for Ray Tracing
  • Hair Photobooth: Geometric and Photometric Acquisition of Real Hairstyles

April 2, 2008

  • Data-driven Modeling of Skin and Muscle Deformation
  • Real-time Gradient-domain Painting
  • Backward Steps in Rigid Body Simulations
  • Parallel Poisson Disk Sampling
  • Inverse Texture Synthesis (TR)
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