unity多线程的学习:Loom-IThreadWorkerObject部分

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using System;




namespace Frankfort.Threading
{


    
    
    public interface IThreadWorkerObject
    {
        /// <summary>
        /// This method is called by the Scheduler as the main entryPoint to start working.
        /// 作为开启程序的主要进入点,这个方法将被调度器调用
        /// - Note: Make sure it doesn't throw any errors, because errors outside of the Mainthread are "eaten" by Unity.
        /// 要确保此方法不抛出错误,因为主线程外的错误将被Unity忽视
        /// - You can enable "savemode" if required, which executes all the work within a Try-catch statement to keep it going...
        /// 需要的话可以写try-catch
        /// Example:
        /// 
        ///     private bool isAborted;
        ///     public void ExecuteThreadedWork()
        ///     {
        ///         long i = 10000000;
        ///         while (--i > -1 && !isAborted)
        ///             result++;
        ///     }
        ///     
        ///     public void AbortThreadedWork()
        ///     {
        ///         isAborted = true;
        ///     }
        /// </summary>
        void ExecuteThreadedWork();




        /// <summary>
        /// When called by the Scheduler, do whatever you need to do to directly interupt/stop the work in progress.
        /// Why no aborting the thread? Its not possible to interupt an loop without calling Thread.Abort() or Thread.Join(). 
        /// 
        /// This freamwork does NOT use Thread.Abort & Thread.Join because of webplayer-sandbox restrictions etc.
        /// 这个框架不使用Thread.Abort 和 Thread.Join 因为网络播放器沙箱的限制
        /// Therefore its up to you to implement a way to always directly abort the process as shown in the example bellow.
        /// 因此要自己创建一个方法
        /// - Note: Make sure it doesn't throw any errors, because errors outside of the Mainthread are "eaten" by Unity.
        /// 不能抛出错误
        /// - You can enable "savemode" if required, which executes all the work within a Try-catch statement to keep it going...
        /// 可以使用try-catch
        /// 
        /// Example:
        /// 
        ///     private bool isAborted;
        ///     public void ExecuteThreadedWork()
        ///     {
        ///         long i = 10000000;
        ///         while (--i > -1 && !isAborted)
        ///             result++;
        ///     }
        ///     
        ///     public void AbortThreadedWork()
        ///     {
        ///         isAborted = true;
        ///     }
        /// </summary>
        void AbortThreadedWork();
    }
}

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