使用meshlabserver处理mesh .ply转化为.obj

本文介绍如何使用MeshLabServer在Windows环境下将PLY格式的3D模型批量转换为OBJ格式,同时保留颜色和法线信息,适用于大规模3D模型处理场景。通过详细解释命令行参数,如输入输出文件指定、属性保存选项等,帮助读者掌握MeshLabServer的高级应用。

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环境

windows meshlab 安装了meshlab server(高版本自带)
在windows下搜索cmd即可
将ply转化为obj文件

命令使用说明:

eshlabserver [logargs] [args]


  where logargs can be:

    -d filename         dump on a text file a list of all the
                        filtering functions
    -l filename         log of the filters is output on a file


  where args can be:

    -p filename         meshlab project (.mlp) to be loaded

    -w filename [-x]    output meshlab project (.mlp) to be saved.
                        If -x flag is specified a 3D model meshfile.ext
                        contained in the input project will be 
                        overwritten, otherwise it will be saved in the 
                        same directory of input mesh as a new file 
                        called meshfile_out.ext.
                        ALL the mesh attributes will be exported in the
                        saved files

    -i filename         mesh that has to be loaded

    -o filename [-l <opt_layer>][-m <opt_mask>]  the name of the file 
                        where to write the current layer of the project
                        If -l parameter is set the specified layer is
                        going to be saved with the chosen filename
                        Valid values for <opt_layer> can be:
                          [0,last_layer_in_the_project] to indicate the
                             desired layer by its index
                          c  to indicate the CURRENT layer in the project
                          x  to indicate the LAST layer in the project
                        If -l param is not specified, by default the 
                        CURRENT layer will be saved
                        If -m is specified the listed mesh attributes
                        will be saved in the output file
                        The param <opt_mask> can be a space-separated
                        list of the following attributes:
                          vc -> vertex colors,
                          vf -> vertex flags,
                          vq -> vertex quality,
                          vn-> vertex normals,
                          vt -> vertex texture coords,
                          vr -> vertex radius,
                          fc -> face colors,
                          ff -> face flags,
                          fq -> face quality,
                          fn-> face normals,
                          wc -> wedge colors,
                          wn-> wedge normals,
                          wt -> wedge texture coords,
                          mp -> polygonal mesh info

    -s filename         the script to be applied


   Examples:

'meshlabserver -i input.obj -o output.ply -m vc fq wt -s meshclean.mlx'
           the script contained in file 'meshclean.mlx' will be applied
           to the mesh contained into 'input.obj'. The per-vertex-color,
           the per-face-quality and the per-wedge-texture attributes 
           contained in the current layer will be saved into the
           output.ply file

'meshlabserver -i input.obj -o output.ply -l 2 -m vc fq wt -o output_last.ply -l l -s meshclean.mlx'
           the script contained in file 'meshclean.mlx' will be applied
           to the mesh contained into 'input.obj'.
           The per-vertex-color, the per-face-quality and the 
           per-wedge-texture attributes contained in the layer 2 
           (if it exists!) will be saved into the output.ply file
           The last layer of the project will be saved in the file
           output_last, with the default geometric attributes.

'meshlabserver -i input0.obj -i input1.ply -w outproj.mlp -x -s meshclean.mlx'
           the script file meshclean.mlx will be applied to the project
           composed by input0.obj and input1.ply meshes.
           The mesh input1.ply will become the current mesh of the 
           project (e.g. the mesh to which the filters operating on a
           single model will be applied).
           A new output project outproj.mlp file will be generated
           (containing references to the input0.obj an input1.ply).
           The files input0.obj and input1.ply will be overwritten.

'meshlabserver -l logfile.txt -p proj.mlp -i input.obj -w outproj.mlp -s meshclean.mlx'
           the mesh file input.obj will be added to the meshes referred
           by the loaded meshlab project file proj.mlp. The mesh 
           input.obj will become the current mesh of the project, the 
           script file meshclean.mlx will be applied to the meshes
           contained into the resulting project.
           The project file outproj.mlp will be generated.
           A 3D model meshfile.ext contained in the input project 
           proj.mlp will be saved in a new file called meshfile_out.ext.
           (if you want to overwrite the original files use the -v flag
           after the outproject filename) all the attributes of the 
           meshes will be saved into the output files; the log info 
           will be saved into the file logfile.txt.

   Notes:
   There can be multiple meshes loaded and the order they are listed
   matters because filters that use meshes as parameters choose the 
   mesh based on the order.
   The format of the output mesh is guessed by the used extension.
   Script is optional and must be in the xml format saved by MeshLab.
   

使用

meshlabserver -i C:\Users\Frank\Desktop\_Summer_internship\shortlong_hips\shortlong_hips.000001.ply -o C:\Users\Frank\Desktop\_Summer_internship\shortlong_hips\shortlong_hips.000001.obj -m vc vn

这里vc和vn保留了颜色和法线所以可以保留纹理将ply转化为obj

### 如何在 MeshLab 中将 3D 模型导出为图片且仅包含模型 为了实现通过 MeshLab 将 3D 模型导出为图片,并确保图像中仅显示模型而不含任何背景或其他多余元素,可以按照以下方法操作: #### 设置视图参数 在 MeshLab 的界面中,可以通过调整渲染设置来移除背景和其他干扰项。具体来说,需要修改窗口的颜色配置以及隐藏无关对象。 - **更改背景颜色**:进入 `Render` 菜单下的 `Show Shading Options...` 或者快捷键 `Ctrl+Shift+S` 打开着色选项对话框,在此面板里找到 Background Color 并将其设为纯白色或者其他透明度较低的颜色以便后续处理[^1]。 - **关闭网格线和坐标轴显示**:同样是在上述提到的 “Shading Options” 对话框内,取消勾选 Axes 和 Grids 这两项功能开关,从而避免它们出现在最终输出的画面当中。 #### 自定义相机视角与光照条件 为了让生成的截图更加贴近实际需求——即单纯展示目标三维结构而无其他附加成分存在,则还需要进一步调节摄像机位置角度以及光源布置情况如下所示: - **设定固定的观察方向**:利用工具栏上的旋转按钮手动拖拽至理想方位;或者精确指定数值通过命令行形式完成定位工作(例如执行 Python 脚本控制 API 接口调用相应函数)。 - **优化照明效果**:返回到之前提及过的“Shading Options”,在这里能够自定义环境光强弱比例、漫反射系数等一系列物理属性参数值,进而达到最佳视觉呈现目的。 #### 实现自动化批量转换流程 如果面临大量相似任务场景时考虑采用编程手段提高效率的话,那么借助 PyMeshLab 库便成为一种可行方案之一。下面给出一段示范代码用于演示如何基于该库读取原始PLY格式数据文件之后再经过一系列预处理步骤最后保存成新的PNG图形资源文件: ```python import pymeshlab as ml def export_model_to_image(input_path, output_path): ms = ml.MeshSet() # 加载输入模型 ms.load_new_mesh(input_path) # 移除所有面片并保持点云状态 ms.meshing_remove_all_faces() # 创建临时路径存储中间结果 temp_ply = input_path.replace('.ply', '_temp.ply') ms.save_current_mesh(temp_ply) # 使用外部程序截屏 (假设已安装 meshlabserver) import subprocess command = f'meshlabserver -i {temp_ply} -o {output_path}.png -an -al' process = subprocess.Popen(command.split(), stdout=subprocess.PIPE) _, error = process.communicate() export_model_to_image('obj_000001.ply','result') ``` 注意这里假定系统环境中已经正确配置好了 `meshlabserver` 命令行实用程序的位置信息并且具备足够的权限运行它。 以上就是关于怎样运用 MeshLab 来把三维实体映射转化为二维静态影像的同时保证画面干净整洁不含杂乱因素的具体解答过程描述啦!
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