Ogre rtt in cegui 0.8
It's easy to display ogre rtt in cegui, but something should be taking care of.
1. set up ogre texture
mpOgreTexture = &static_cast<CEGUI::OgreTexture&>(getOgreRenderer()->createTexture("OgreTexture"));
mpOgreTexture->setOgreTexture(ogreRtt);
2. set up cegui image, don't forget the image area.
mpImage = static_cast<CEGUI::BasicImage*>(&CEGUI::ImageManager::getSingleton().create("BasicImage",imageName));
mpImage ->setTexture(mpOgreTexture);
CEGUI::Rectf imageArea(0.0f, 0.0f, yourRttWidth, yourRttHeight);
mpImage->setArea(imageArea);
mpImage->setAutoScaled(CEGUI::ASM_Disabled);
3. set image property of your cegui window at last.
mpimgTex->setProperty("Image", imageName);
Be careful