using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Diagnostics;
public class Test : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
for (int i = 0; i < 100; i++)
{
UnityEngine.Debug.Log(i);
}
stopwatch.Stop();
UnityEngine.Debug.Log("ms=" + stopwatch.ElapsedMilliseconds);
}
}
Unity中精确获取执行时间System.Diagnostics.Stopwatch
最新推荐文章于 2024-04-17 16:07:10 发布