1.人物移动:
public class RigibodywithSphere : MonoBehaviour {
Rigidbody rd;
public float powerN = 10.0f;
public int iCount = 5;
// Use this for initialization
void Start () {
rd = this.GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update () {
float inputHValue = Input.GetAxis("Horizontal");
float inputVValue = Input.GetAxis("Vertical");
rd.AddForce(Vector3.left*powerN*inputHValue,ForceMode.Impulse);
rd.AddForce(Vector3.forward * powerN * inputVValue, ForceMode.Impulse);
}
2.相机跟随:
public class camerflower : MonoBehaviour {
public Transform playerFlower;
Vector3 offset;
// Use this for initialization
void Start () {
//获取相机